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I will always love the art design for Rayman Legends. @Ubisoft definitely went above and beyond with this title! I loved it so much I ended up getting it on Switch and PS4 along with my original PS3 version! It's THAT good!
The last drawing I made in the 2010's was of Rayman and his beautiful hands
@MarkS58399485 I'm very proud of these!
(Second one - Inanimate Insanity fan art
Third - Rayman fan art)
New pfp!
Rayman Origins was a good game
#Rayman #digitalart #selfportrait #canofworms
Dusting off some #Raymarching code for #pico8. Added material colors, specular highlights, soft shadows, and ambient occlusion.
It turns out there are a lot more leftovers for the multiplayer mode than I thought in Rayman Advance 👀 It has a flag count for each player and a map. The exit signs act as your base.
@RaymanForSmash Rayman? Old news. Everybody is talkin about thicc Rayomz now
One of the ways they saved on cartridge space in Rayman Advance was to have some sprites be saved as half the size and then upscaled in-game. It's only used in some places, and makes some sprites look more pixelated than others.
Here's a bonus; I managed to extract the intro cutscene from Rayman Advance
And the Rayman 60 Levels title screen!
Interesting that my first ever Rayman game was a collection of fan-made creations, showcased by Ubisoft. And now I'm trying to do exactly that myself, haha ✨