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Interactive doors with super aggressive physics! #ShardsOfAscension #madewithunity #gamedev #gamedevelopment #indiedev #indiegame #indiegamedev #pixelart #gameart #rpg #actionrpg #procgen #proceduralgeneration
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
Procedural Hard Surface Design With #Houdini
ZBrushのShadowBoxをHoudiniで建造中の何か。
装甲を左右対称に。それらしくなるね〜。
zircles | matrix:13 bsw:4.9947 csw:21.311 #generative #geometric #ProceduralArt #python #bot
cf492099-cdf3-4ea2-9746-374b364275fb #generative #art #procedural #creativecoding
Procedural Hard Surface Design With #Houdini
ZBrushのShadowBoxをHoudiniで。
これぐらいの複雑さと表面積になると、4K^2のテクスチャでも足りないなー。
param-eq | a:59 b:3 c:119 d:6 i:100000 rad+:0.22 #generative #geometric #ProceduralArt #python #bot
zircles | matrix:10 bsw:2.5698 csw:33.587 #generative #geometric #ProceduralArt #python #bot
Finally done with the procedural house interior generator! #ShardsOfAscension #madewithunity #gamedev #gamedevelopment #indiedev #indiegame #indiegames #procgen #proceduralgeneration #pixel #pixelart #rpg #actionrpg #gameart
silk | loop:144-112-212 ainc:1.78-2.33-0.46 #generative #geometric #ProceduralArt #python #bot
silk | loop:406-315-311 ainc:0.98-2.49-2.06 #generative #geometric #ProceduralArt #python #bot
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
gingko | a:3 s:4054 d:0.3288 w:642 ns:1.0916 np:9.2163 nb:2 #generative #geometric #ProceduralArt #python #bot
gingko | a:2 s:1351 d:0.5525 w:189 ns:9.9766 np:5.9688 nb:7 #generative #geometric #ProceduralArt #python #bot
gingko | a:9 s:2288 d:0.5708 w:215 ns:2.4490 np:8.7938 nb:16 #generative #geometric #ProceduralArt #python #bot
zircles | matrix:8 bsw:10.714 csw:49.043 #generative #geometric #ProceduralArt #python #bot
silk | loop:333-345-460 ainc:1.63-2.57-3.09 #generative #geometric #ProceduralArt #python #bot
Procedural Hard Surface Design With #Houdini
ロングコート型追加装甲。残念ながらmixamoさんに骨を入れてもらえなかった…。
何かと忙しい…
Procedural Hard Surface Design With #Houdini
久しぶりに固そうなもの。
グループのクラスタリング系HDAを地味に更新したおかげで出来た、装甲の多層化。時間が無いのでディティールもペイントも適当だけど、良くなりそう。
gingko | a:3 s:3877 d:0.5566 w:327 ns:5.1794 np:9.3288 nb:5 #generative #geometric #ProceduralArt #python #bot