画質 高画質

Procedural Hard Surface Design With
シンプルなモデルでテスト中。平面と曲面の融合が落ち着いてきた。
しかし法線が怪しいところがあるな〜…。

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Procedural Hard Surface Design With
基本はシンプル。大事。

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gingko | a:5 s:2958 d:0.6171 w:196 ns:6.6418 np:8.6365 nb:3

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Using from for something totally different! Making some space stuff (Only 2D output) 100% Substance Designer and fully :)

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drawing-machine | loop:21983 a:2.005 b:10.005 p:8.005

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drawing-machine | loop:26925 a:11.005 b:4.005 p:9.005

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Check out the art for DEEP SKY.

It's for an upcoming game and myself have been making. It's a procedural planet platformer! You will be able to go all the way from sandy barren desert planets to cake filled dessert planets, and everywhere in between!

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gingko | a:4 s:3832 d:0.5552 w:106 ns:5.3390 np:4.4697 nb:14

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gingko | a:9 s:3756 d:0.5920 w:183 ns:4.9323 np:8.7922 nb:4

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gingko | a:9 s:2985 d:0.3843 w:118 ns:9.5886 np:4.3318 nb:8

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drawing-machine | loop:19702 a:11.005 b:8.005 p:4.005

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