Blender, Character Modeling
ローファーをモデリングしました
靴は足に合わせながら作るとやり易い
鬼モデル完成まであと9日

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Since I'm still learning Blender, there are stuff I still don't know how to do properly, but not just that...at some point Blender was so unstable, I couldn't paint. 😅

Of course, I'll do a lot more, but if someone has tips - shoot. ty

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Using 's Zelda model to learn rigging in blender, main skeleton and IK's are in place but I might have forgotten something. Go support the maker of this model!

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gonna attempt to model him in blender, here we go

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New DataBrawl model-
His name is Fenrir, which is a misleading name. He's a child corruption leader who's personality represents that of a toxic little kid. Armed with a baby rattle, he's ready to go to war-
Model made on Blender, and touched up on

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Sanae Dekomori model created in Blender, edits and backgrounds painted in Clip Studio

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The frog in a blender, born today. Will be off social media for a week guys; niece's wedding. Be back on R-Day. Take care.

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Made my first stylized 3D scene! Inspired by and her way of rendering ~ Made in Blender, reference was made by me.

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I'm a 3D artist working with Blender, here's a few of my things from the last couple months that I'm really happy with!

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The full anim. It’s all made with blender, composition effects included :)

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Huh, filling a water brush with copic blender, and a few drops of fuschia is a great watercolor facsimile.

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Today I wanted to learn a bit of blender, its actually really fun, but I just chant figure out the shading

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I can't even model a face in Blender, it keeps turning out weird 😂

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It's all just hand painted in blender, nothing too fancy about it 😳

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I needed a break from Blender, so have a floating anime head or something.
Faux watercolor doesn't suit her, but this is about the only coloring I can pull off.


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I did new things this year. I have learned how to use blender, working outside with procreate and even create 3d with VR. I want to explore more next year.

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New Project finished!😍💫✨
More WIP-Shots and a Sketchfab-Version on my Artstation Site!
The concept is made by talented

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I finally got Frieza imported into my Blender setup, here's some shots.
Once again camera angles and lighting are obviously not accurate since I'm viewing it with Blender, expect it to look better once it gets put in the game properly.

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Another drawing/painting excercise :)
This one was a reference for my Speed Sculpting presentation at the BCon/CTN this year.

It's based on the mascot of Blender, Suzanne.
I wanted to try some more line-art, AO and lighting in this one.
Drawn in and overpaint in

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