画質 高画質

Finally I can work again with the game ^^ (at least untill exams) and I finished the new Soja's 3D model,also I saved an unfinished version to be used as a base for other characters so... her mother 3D model is comming!

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Final for my game dev class with my team

Creating concept art for a reskin of a game

Game we were assigned reskined: Deathloop

Game title: Robotime

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y en ambas el dragón opera en ciclos transformando la de la
Sublimatio and Calcinatio in both the dragon operates in cycles transforming the of the

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la serpiente que se muerde la cola, representa los ciclos que se repiten en el interior de la retorta.
Ouroboros the snake that bites its tail, represents the cycles that are repeated inside the retort.

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Thanks for the space to share our Missile Command Ark Defender! This week while working on a support ship feature, we made this cool shader effect to make our sprites look like "schematics!"

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Here is a shot of the player character from my game with some dramatic lighting. This is 2d sprites on flat meshes with hand painted normal maps.

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I won't post as much as before 😑, I've to work on the last university project and I'd like to make sure I pass. I'll keep working during free time and mostly on the art.
By the way I've been working on Soja's new design ;)

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Decided to use hair particles to make the branches for speed, thought I was being clever but botched the trunk, so it doesn't unwrap nicely 😭😭 time to spend hours fixing it

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