画質 高画質

I've been super slack lately, so here's some of my more recent stuff.
More stuff coming, i'm prototyping right now but i'm excited to working on my own again.

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Bless you for this thread!

Hello little inkings of the world, I'm Sara and I am a concept artist for an indie game developer and offer commissions on the side. I am working on my application for grad school to pursue sequential art!

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one thing i enjoy with KDL3 is how whoever was doing the official artwork clearly did not align with what the developers intended the characters to look like

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I forgot my boi Gothman in the last one. Also the title of the game and the general look.

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Designed some parody characters for a game dubbed Patch A Planet.

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Needless to say, all three agreed to dislike the video. Fehnix is a great breath of fresh air though.

So most people don't like the Feh Pass for good reasons, and I agreed to that. So give feedback regarding this problem to the developers.

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Another of the environments that I made for is this jungle for our Shoot Em Up, following the work made in the desert

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New Indie Game - Shrine is an FPS inspired by the original Doom. With 8 weapons, 16 levels and 13 different enemies, Shrine looks like it'll be a blast.

Buy - https://t.co/3wXJ1GxOTt
The Developer -

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Title: The Ninja Warriors Again
Year: 1994
Platform: Super Famicom
Publisher:
Developer: Natsume

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was a thrilling experience! Here's an environment and a fox adventurer I made during the game jam! (A meta-narrative commentary on 'repairing' the developer's game from a corny 2d sidescroller and end in a 3d adventure type)

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GlobalGameJam is today, video game love is in the air so I’m taking the opportunity to show love and support to games I love and enjoyed but received a lot criticism and hatred. I want to express my appreciation to their developers

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👋 The Developer Notes for Feb. 2020 are here! 🎉

⭐New Mercenaries and Companions: Lyudmila (Crohina) and Lulu (Yevna).

⚔️Campaign Part II Update.

🎉Naressa’s World History Episode 8 and more!

👉 https://t.co/RsYJoJVrAm

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Title: From Dust
Year: 2011
Platform: Windows
Publisher:  
Developer: Ubisoft

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In a meeting right now with a business partner's developer. We're trying to get information from eachother so we can actually do our fucking jobs, but we both have our managers over our shoulders reminding us of politics and ensuring we can't exchange any useful info...

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Hey hey! I'm a pixel artist and a junior game developer! I'm doing my best ;w;

https://t.co/no3WaWwEFf

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🐲the dragon vs the shy software developer-wannabe artist 🌻

🐲 Persona vs irl 🤓

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The initial premise for the scrapped, gritty "realistic" reboot idea was a post-apocalyptic, exploration toy story where there are no humans and the characters were 6-inches tall.

Source: 's Developer Commentary episode1: https://t.co/46sIp4JULB

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Hi! I'm Leo, I'm an artist and videogame developer. I mostly do traditional art but I also work in digital 😁
I'm currently working on a Vaporwave RPG pc game.
💠 Insta: https://t.co/vkTvt71Crf 💠

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