画質 高画質

An exercise from 's Human sculpting course is to take the default head and mix and match features from different people to get a new person and I gotta say, it's really satisfying (hair stand-in provided by Kent).

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My "weapon models" series of renders, starting with a tachi sword.

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WIP preview of 's 3D vtuber model!💫

Clothes are still WIP. The jacket will have a lot of cool asymmetrical detail!

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千と千尋の神隠しの線路のシーンを作りました😆
ほとんどは さんのチュートリアルを見ながら作りました👀
千が靴を履いてしまっているのは内緒🤐

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UAV(ドローン)のデザイン
En-Bachi

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So, another flower generator✍️

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It is done. My 2D Oil paint shader is complete.
Might make it public if people would want that, or even upload a "how to make this" type thing, because I have yet to see any resources on how to do this exact look in a shader.

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Procedural generated pine forest using Blender 3.0's improved geometry nodes. Needs improvements, but good enough for now!

It doesn't look good up close, but works well for backgrounds + depth of field--just don't use an HDRI with nearby trees haha

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Finally got started on my winter outfit! Not bad for one evening of work methinks!😁

Got the pants close to done, and I will need to make the boots next. Still contemplating if I should go for ski boots or regular winter boots🤔

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簡単にポーズ取らせてレンダリングしてみました!(^^)!
後は全体を整えればいい感じになりますね!

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Still working on drawing the lines and also worked on the shader a bit. Freestyle will fill in the intersecting meshes for more outlines

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