画質 高画質

Summer Sun
05.28.2022
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I started to experiment with VDB Clouds a bit more with this one. Blending colors using the Scatter Remap Ramp in the RS Volume Shader.. didn't quite work the way I wanted but still got a cool effect out of it.

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This is the model that was kind enough to make for me :) The effects will hopefully be cel-shaded, if I can figure out the shaders

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Gotta prevent myself early before I start using the half-tone shader for everything. So here is a normal version.

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A versão com shaders desligado pra vocês verem as florzinhas

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I've been trying to come up with a new avatar. Haven't settled on anything I like yet, even this new one doesn't feel quite right. But I had fun playing with shaders at least! 😅

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Just a reference scene from "La fièvre d'Urbicande" for now 😅 We need to pass thousands of geometry elements (capsules for now) into the shader, and we're still looking for an efficient way to instantiate them. I studied your Omega Point code as well, a proper masterpiece!

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provavelmente vou tirar o shader da barba e fazer como textura visto que já consegui lidar com o UV mapping https://t.co/RRcr4kp5UP

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Expectation vs in game

My shaders work on Garry's Mod though

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with and without shader( Haru's skirt makes everything difficult)

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Progress on the 3d Model! Have added the shader, texture, body, etc. I only have to do eyes and pawpads and then I can import my rig in and be done!

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My goal today is to get these body stockings done! I'm a bit worried on how I'm gonna do them because I tried to make stockings on the sfw outfit and they came out pretty bad. I textured them but they didn't look the way I wanted so this time I'm gonna play around with shaders!

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a big problem:
some worlds show geometry trhough shader
I dont want this ahaha
not good, not good

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cw // skin ??? its not nudity per se but I gave it a fleshy shader for laughs

redoing that neth 3d model cuz I hate the old one now lmao, this one has maybe better topology?

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Shameless use of shaders to do the heavy lifting, but I loved the result

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"Temperance" 25mm Lens vs 150mm Lens I love iridescent shaders chaotic ability to bounce light. While it sounds intuitive to tame it, I'd rather let the randomness of light and shape do its thing.

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The photo finish shader works on the phoenixfall ornament I’m-

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All of the stills I've been posting lately come from 1-minute long looping animations. Running in realtime at 4K. Because shaders are magic.

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ok why does everyone do this tho it makes no sense. why rimlight filter BAKED into the sprite. if u wanted to relight the sprite without actually manually reshading it by hand to make sense why not just use a shader for it.
too much disk space on my pc being taken up by this shit

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