I found it easiest to work with a low poly mesh with subsurface modifier on it. Less points to move around so you can really focus on getting the shape right. Google images "3D Face Topology" can guide with where to put poles and loops.

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Happy holidays from Heroes of Thantopolis! Visit the site to see some awesome Secret Santa art drawn by !!
https://t.co/GZCqvnI2xw

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Polzilla was another free mint. Any CryptoPolz holder could mint the Polzilla version of their CryptoPolz. Think of them as the thicc Godzillas.

https://t.co/XdshaL1qi6

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CryptoPolz or more fondly known as !sperm within our discord. It was our first free mint and was fully minted within 30 mins. It has gone on to make over 454 ETH on the secondary market and will always be our first love.

https://t.co/QtDR2fVqtt

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Topological Contortion of a Female Figure Becoming a Violoncello, 1983

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some retopology ive done in the past few weeks! getting better at quad/poly retopo is exciting 🔆

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I wanted to try out the Averaged Normals method on a model that has "normal" topology and I think it turned out well! I made minimal adjustments to the original topology and just averaged the normals for each zone. It took about 30 mins total

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Dem aktuellen LTB 553 liegt eine Postkarte mit diesem wunderbaren Weihnachtsmotiv von Andrea Freccero bei. 😀 Eine nette Dreingabe, danke dafür!

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How can I get this bad topology fixed?
この点の並びを綺麗な球にする方法を模索中、、、

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- Complete Character Creation
- Sculpting the Detail
- Re-topology
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My tell stories. is from the creator of Earthworm Jim, The Neverhood, Catscratch, Cardboard, Creature Tech, Ghostopolis, Bad Island, Project GeeKeR, Armikrog, Bigfoot Bill, Boombots, Gear, Tommysaurus Rex, Iron West, Monster Zoo and the Nnewts trilogy.

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Retopologizing hair is the next step, but he’s coming along nicely.

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might as well post this here
these are all my iterations of springbonnie and springtrap
v1 and v2 are really really old since i havent done much proper modelling for awhile

also some painful topology on springtrap v3 to absolutely bless your eyeholes c:

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finished retopology for my Daiten character

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WIP initial sculpt of a new Skea body, need to hands and head then retopologise and... yeah

The process is a nightmare but I can't just sit and wait for a model to come along

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Okay, so looking at how I handled the shoulder for my wargreymon (right) I can see that the topology for the shoulder is mainly on the corner but for my sudo model (left) the topology is bunched up on the collar bone.

The arm is bent weird on Sudo to show the problem

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not exactly the re-make i had in mind but its mostly here! it might get improved at some points but he's back with slightly better topology, an improved sillhouete, gradient textures (massive upgrade i know) and now a tail, to make it more obviously imp like

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Yeah it works with extra shadows! The "zones" of this face are mapped for two tone lighting but you could create more zones and use them for darker shadows/highlights. That would have to be planned out before making the model as you would have to do the topology accordingly

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ekko's blade, whole model is like 5k triangles but the darn tube only is 4k triangles (I HAD NO CHOICE IM SORRY) SO IN TOTAL ITS LIKE 9K WELL ATLEAST THE TOPOLOGY IS NICE

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