We combine precision and accuracy with aesthetics of art to produce stunning maps.
https://t.co/fEY2SIZGRr

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"We want every hero to feel viable in our maps." | chats Overwatch maps: https://t.co/u5B41JlYv3

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more color maps. These have been sitting in my "paint" folder for too long.

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Finished the last Dragon token! now its just to build some the Background maps. I want to do more

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Basically like manual raytracing cubemaps. A random photo as env. map could be useful for imagination stuff

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WHAT THE ---? You are all going to want to check out this post about satirical maps. http://t.co/DUvuq4g9ih

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Tiny C library for doing various stuff with height maps. Includes a fast SDF generator too. https://t.co/bRDjc1JHXy

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Oh, the Maps. European colonial map of Africa, c 1908 by The Wells Missionary Map Co, Chicago https://t.co/806uxtaQ9Z

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Made some 2d assets today for my second of I am 1 month late with starting, but better late than never.

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here's Dropsy's new beautiful pixelly worldmap! mMMMmmm maps.

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3日目はガンダルフ。The world is not in your books and maps. It’s out there.タグはご自由にご利用下さい http://t.co/HlbdAmQs9r

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Oh don't mind me, just messing with gradient maps...

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Such sweet environment :)
Concept for procedural forest maps.

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it's a bit easier with depthmaps. This example has a displacement of 3 on the red channel. sorta works

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