💖HANBOK AHRI [PatreonReward]🐷
WallPaper, NormalSpeedPainting, PSD, BRUSH
PATREON https://t.co/KatEgBzf1D
SPEEDPAINTING https://t.co/QiP2Zxn2Ft
ARTSTATION https://t.co/JpV9nAl2mo
GUMROAD https://t.co/lR9ipgalIS
PIXIV - https://t.co/elgiSOAzv3

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Baked maps for Jiro. The outline effect was achieved by duplicating the mesh, inverting normals and applying an unlit material. A technique I learned from Frederic Arsenault -https://t.co/R0KRduBzBX and I think it looks awesome :D I'm excited to start painting!

2 36

Hair shader blending using some normal tricks. Partially aligning the normals towards the camera flattens the shading and makes the hair look less like cylinders. +bevel node to blend intersecting strands together. Try the nodes or Normal Edit mod (direction + camera target)

3 28

"LOL HANBOK AHRI" 💖🇰🇷
PATREON - https://t.co/KatEgBzf1D
GUMROAD - https://t.co/lR9ipgalIS

January Reward
Lv1] Workprocess JPG
Lv3] +Wallpaper
Lv5] +PSD File
Lv10] +NormalSpeedPainting+Brush

YOUTUBE https://t.co/jWxgpY4FOT

3 31

The hair is modeled flat off to the side as bundles of tapered cylinders. It gets subsurf, then normals transferred from a slightly curved plane. Layering the plans helps avoid artifacts. Then tapered with a lattice, and put on the curves around the head with curve modifier.

2 13

Normality of Abnormals Crude&Lemon、レストランにて。

7 16

Wanted to see what this character looked like with an outline, so I did the ol' dupe the mesh, flip/push the normals dealio. I... kinda like the outline? :X

0 14

Beginning Juri's https://t.co/lTo5HMIlbr ! It's the last one of her SFV standing normals left (not counting command normals and proximity SF4 normals)

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NEEKO❄️☃️[PatreonReward]
WallPaper(CellPhone, non watermark), NormalSpeedPainting, PSD, BRUSH
PATREON https://t.co/KatEgBzf1D
SPEEDPAINTING https://t.co/Sy33aD1so3
ARTSTATION https://t.co/gGfg31wAbt
GUMROAD https://t.co/lR9ipgalIS

42 143

Judge Death finally reveals his Torture Garden in the Judge Dredd Megazine issue 403 (out tomorrow for subscribers, next week for normals...)

11 35

blender3d: grease pencil with stroke surface. convert to curve, smooth it, export it as .obj (supports mesh made of lines)
webgl: send curve positions to float texture, use vertex shader to distribute along curve. calculate normals and ribbonize it

0 3

Normality of Abnormals 冬服Idiot。
上身だけだと色数少なくてパッとしない、まぁIdiotらしくはあるけど。

2 17

Heitz, Sampling the GGX Distribution of Visible Normals. https://t.co/NaiE5TvYLu

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Working on Jiro's low poly now! Tutorial for baking Alpha Masks and Normals in Marmoset Toolbag 3! https://t.co/uE3daLR4Y2

18 110

KDA AKALI GIF ! 😎 [PatreonReward]
WallPaper(non watermark), NormalSpeedPainting, PSD, BRUSH
PATREON https://t.co/KatEgBzf1D
PIXIV https://t.co/G9BZn408YI
SPEEDPAINTING https://t.co/nQQah2q58f
GUMROAD https://t.co/lR9ipgalIS

7 40

[GUMROAD NEW UPDATE~!]😎
PSD+NormalSpeedPainting+BRUSH - https://t.co/W4vJn4qpYr
NormalSpeedPainting - https://t.co/knUgWYXWXF
PSD File - https://t.co/8fpyNuPh5L

SPEEDPAINTING - https://t.co/kZIFi6oFUA
PATREON - https://t.co/KatEgBzf1D

10 68

A little experimentation in maybe one day I'll properly learn how to edit normals for an even more anime look!

6 23