画質 高画質

Playing around with Shader Graph, making some stylised/toon rocks. (This shader is using toon based lighting with normals offset by noise for more interesting edges).

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DOUBLE LASERS with freshly revamped lighting. Turn on your sound!

🔮🔅
🔮🔅🔅
🔮🔅🔅🔅

🔮 ✨⚡️⚡️✨✨✨⚡️⚡️💦

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Mauls are strong, but also heavy and slow, leaving you open to attack.

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We've been invited to showcase our game at "The Mix" this year at in SF - if you're there, stop and try our game and ask us the strange questions that come along with a game like this! pic sorta related.

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That twisted rabbit … just a variation of a dissolve effect

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And 's goes to... VR by BitCake!!!
Our new game won the Best in Play, an award for games showcasing at GDC Play, and we're super excited about it! https://t.co/m7afFDBs4e

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Well got part of the game title correct.
The second word is 'of'. Aren't you glad you waited for this?

Last word coming soon along with the actual description of the game!

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Added noise to the water edges. Thanks again for the suggestion ! 😀

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Testing how the water shader looks in a different environment. Here's a small cave scene, thoughts?

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I have developments. Let's just say this project may receive a massive boost soon. Not ready to reveal anything yet. What do you think about this though? This is not final, just an idea!

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Monster of the Week!

"disappearing into pockets or sleeves. In an instant, they'll re-eappear from..."
Read more: https://t.co/suIyU2VCFn

Check us out on Steam coming soon! https://t.co/7ELAfkaenF

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