画質 高画質

There is the example of how to variate vertex color. I also can make the shadow according to 3d model. The texture is the same on both bushes also as a material.

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I finally made a new avatar for VRChat! Like always, you can get it from the Club Escapade avatar world. Thanks to @/BossMob9 and @/Thanos_Pagkidis for the textures.

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Hi! My name is Phomb that ironicly rhymes with bomb and I am a starter 3d model artist! I also make stupid little texture packs while I can :-)
Some of my proudest renders / projects!

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Just some models I have been working on. Wanted to get better at texturing and change up the body types of my models.

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Q1 Visions Actions and Texture Set by FOREFATHERS
Photoshop Actions And Textures Set to date. https://t.co/Y3GXATacDd

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Enlarged Splat to show her texture
She's now marten shaped too (except a bit shorter cause she's compressed under her own weight)

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finished texture for the mamagen commission I have been doing recently!!! cannot wait to set it up in unity and see what I can do with shaders!

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for crunchy texture stuff i like to use TV static and watercolor assets from clip, and maybe sharpen it to get smthn like this :O

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why is it so hard to add texture to digital drawings I want this to be grosser but also nicer

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3d sculpt and texture practise :)

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Still a big wip but here's a look at an art trade! Don't paint often so it's nice to get into, you can create great textures

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heres how i got the effect from art i just finished :D !!!!
textures are rly fun and if anyone was ever curious here ya go ^_^

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Gente ....
Eu posso não ser a maior artista ,todo de aprendo algo .
Porém....
As cores ,texturas e a questão do ponto central e forma da arte tá difícil de aceitar
Desculpa por esse artista ,mas Marvel ???? Você pode melhorar

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What a great first day on got a free mint from the wizard ‘Millefoglie’ via …..and minted a ‘Rough Cuts’ full of cubist texture. Gonna be a lot of fun having a tezos wallet now.

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recently had a fun time doing some Texturing, Materials and lighting for
Fan Argonian Black Smith model.

I'm happy with how the textures came out. even though PC crash wayyyyyyyyy too many times.

rendered in eevee

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With the constructive feedback from many, I decided to focus the texture development on two elements. The first is the rendering of the lines. Instead of a super-precise rendering(left), Running Moon would produce a brush-pen-like rendering of lines (right).
4/

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Let’s talk about the texture of Running Moon today. Texture development is undoubtedly the most exciting and challenging part of the dev process that took most of my time. It is also an element that has shifted dramatically over the months.
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