画質 高画質

WIP underwater visuals and also polishing some Shark Mask challenges!

Kaze and the Wild Masks is available to wishlist on Steam: https://t.co/azQEZITiLC

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Wow We just hit 200 followers! It might not sound like much but it means the wolrd to us! So here's some from our game's early concept days when we thought we were going to lose our artist.

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There is a joke that hammer will always find nails to hit. I find that perfectly acceptable in my game.

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Do you think that a Deathwalker is not very harmful? Well you'd be gravely mistaken. With one, powerful stomp, it can knock down your entire team of Hunters

Vote for on IndieDB: https://t.co/FxiJVDg4aC

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Nuestros héroes se preparan para la batalla. Ilustración en proceso

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Furthermore, can't decide which dissipation I like the most. - Dissolve:

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Animation Walk Cycles! Fixed up Sally's down cycle and have done up a disciples walk cycle and design! Tell us what you think! 1/2

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shrine maidens programming for ▮Aftertile▮ 🌸💻

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This takin a peep at our render pipeline for At runtime, upright assets are tilted to the cam and ground assets are stretched slightly vertical. We then apply all kinds of 2d sorting to handle remaining layering.

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Target/strafe closest enemy and shield blocking works with push back now.

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What's an action game without an antagonist to fight! In this world the Moth Queen rules above all else with an iron fist. By
Follow our gamejolt at: https://t.co/rrTsxkmNdy

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