画質 高画質

There is a joke that hammer will always find nails to hit. I find that perfectly acceptable in my game.

17 144

Do you think that a Deathwalker is not very harmful? Well you'd be gravely mistaken. With one, powerful stomp, it can knock down your entire team of Hunters

Vote for on IndieDB: https://t.co/FxiJVDg4aC

5 15

Nuestros héroes se preparan para la batalla. Ilustración en proceso

4 3

Furthermore, can't decide which dissipation I like the most. - Dissolve:

2 11

Animation Walk Cycles! Fixed up Sally's down cycle and have done up a disciples walk cycle and design! Tell us what you think! 1/2

4 13

shrine maidens programming for ▮Aftertile▮ 🌸💻

34 213

This takin a peep at our render pipeline for At runtime, upright assets are tilted to the cam and ground assets are stretched slightly vertical. We then apply all kinds of 2d sorting to handle remaining layering.

13 73

Target/strafe closest enemy and shield blocking works with push back now.

51 290

What's an action game without an antagonist to fight! In this world the Moth Queen rules above all else with an iron fist. By
Follow our gamejolt at: https://t.co/rrTsxkmNdy

6 11

"Don't mind me guys, I'm just testing my new, smoother root motion movement"

16 178