画質 高画質

Beautiful and Interesting character designs by Zhihui Su, I love how dynamic and expressive are their silhouettes and how shadows are abstract yet functional. Great stuff!
https://t.co/qahntMxKZb

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so i did an experiment where i focused on silhouette first in my art process and build from there and i'd say it went pretty ok

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Randomly desided to draw some Lotta Silhouettes

Turned out pretty cool!

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Silhouette exercices _ 2017

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Silhouettes of my races and a navi try

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Found this pose randomizer with timer -> https://t.co/S6bjWgIX0x so I thought I give it a try. A sad rushed attempts tbh. Lesson learned tho: focus on the shape first (define the silhouette!), choose light source then work the color from the darkest dark to lightest light.

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Pro Tip: For a FPS it’s more important to consider the silhouette and details of a weapon in first person perspective, as that’s the way it will be seen most. I made this for a personal project.

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silhouetteは、お姉ちゃんスキーに是非とも、ぜひやってほしいのだ

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Since we're officially in the year of the dog I thought it would be a good opportunity to draw Lycan! But I have no more time to draw wolf pal(s), so a silhouette will have to suffice :(

PS: Happy Chinese New Year everyone!

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Yeah, this particular silhouette was a little more difficult. I have drawn her side view now though, and I love her derpy face!!

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Enceladus in Silhouette: https://t.co/wCMQQmaIp9 by Cassini Imaging Team, SSI, , ,

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Valkyrie. Having fun with silhouette!

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Anima's CQB armor is my favorite extracanonical variation of Eva-01. The Yamashita original color Revoltech borrows from this design.
I also like the Stage 2 B-Type outfitting, which shares the CQB's dark aesthetic and clean silhouette (versus Super Eva's cluttered design).

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Great drawing session yesterday with BA(Hons) Computer Games Animation students - looking at the importance of silhouette, gesture, pose & character.

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Aaron Chord, better known as Midnight’s Fire, and Silhouette joined a gang by the name of the Concrete Dragons, who were later wiped out by a rival gang named Poisoned Memories. Midnight’s Fire and Silhouette turned their attention to battling gangs.

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Most of the detail comes from a normal map generated from the high poly. Places where there is a considerable silhouette change get cut into the low poly. Lots of small details like the rivets are just floating pieces on the high poly.

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