画質 高画質

Quadratic and inverse quadratic easing distributions for procedural art-deco style architecture

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What 10 seconds, procedural generation, and fish do for ... - http://t.co/JdkSSeMLWM

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Also I'm making procedural plants and can't decide on the render style I want

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There's also a lot of procedural/glitchy/arty cityscapes explorers out there

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Working on procedural generation for levels.

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Debug mode is producing some awesome procedural abstract art today.

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Retro RPG aspirations: The story behind procedural game Malevolence http://t.co/ESm21KmNrH

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Interested in procedural level creation? Here's our v1 implementation! http://t.co/kUfInTJ2vx

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Getting some (very) simple procedural level creation going!

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Upcoming: node materials with procedural, animated transparency masks.
Download the RC now!

9 15

Procedural Generation of 3D Caves http://t.co/X8moLCEhgO L-system for layout, metaball brushes, additive noise.

10 21

Working on a procedural map maker supporting sets of rooms.
http://t.co/CsF3LQE6qn

7 8

keeps getting better with each day. Some great tut on procedural rock:
https://t.co/aTIqwMz7cg

0 0

Procedural maps now have Semi Bosses, Altars, Sages, Battle Arenas and Boss Temples!

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Procedural map with the newly added Boss Temples and Battle Arenas.

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