Here's my first Evangelion Study!!! Very happy with it. Shame I forgot to stream the rest of the process. Anyways these are in a decent resolution if you want to use as a wallpaper. More EVAs soon.

Likes and RT's much appreciated!!!

30 111

oh wait heres detail shots. yea i had some fun with halftones on this. i just think its neat.

23 138

it's just the usual default brush tool i use, here it is without the halftone (which i add in burn/dodge blend mode on top)

0 10

dicking around with pseudo-halftones in SAI

16 270

Experimenting a bit, finally figured out how to get the halftone effects to work (:

0 4

Another sketch with At the moment, vector drawing feels really good. And ’s halftone brushes feel as natural as ever in here. Pressure sensitivity is just right.

3 20

This is what happens when you take some photos from the Hubble Telescope, add halftones, and throw it behind the SFX from my earlier post. You can see more of the steps at Patreon. https://t.co/lcjyJ2s0Q9

0 0

Redid my RT Kaiju poster to work as a tshirt design! Inspired by Kaiju movie posters, cool halftone art, and of course!(I was never quite happy with the previous version!) So much fun to work in this style!

88 172

Hi, I’m Sachiko Oguri, a Japanese freelance illustrator and gif animator based in Tokyo. I love to make halftones by hand drawn recently. You can find more my artworks on https://t.co/1UbjZKEiwg
💌info.com

RTs appreciated ☺️🙏✨

3 20

- Alter Mode
- Glitch
- Halftone
- Neon

0 0

093 - Daily Shader Sketch

Feeling myself some imposter syndrome like whoa today, so here’s a little drizzle

4 15

090 - Daily Shader Sketch.

Definitely had a hard time concentrating today. So, I made myself a hypnosis machine

2 8

Working on an upcoming gigposter and discovered a photoshop plugin that should bring our halftones to a new level! https://t.co/1oiEcDiBVh

1 14

083 - Daily Shader Sketch.

Crazy day today. Power line caught on fire. At a buddy’s house to do my daily. Really in love with this blob jawn, here’s another rework. This is based on fbm, not ray-marched

1 12