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Le agregue "shaders"
me inspire después de haber visto #ONEPIECE1015 https://t.co/zwp0DLPN2i
RGBA masking requires an RGBA texture - this defines where the shader acts on the mesh. Left, map. Right, shader setup. The region in red can be changed in shader to display as yellow, etc.
Majin Buu (DBS Broly Absorbed) - WIP
and Gogeta Blue in my new shader :D
@SLOplays @EchoVictory17 @GOWBuuzer @GameFinisher01 @RikudouFox @iVoltGaming @SSJCabby @janemba8000 @TooRealUnreal @dbzanto
Retexturing Mara in my style, The hair shader imploded but whatever ill remake it tomorrow
Adjustments also had to be made to the shader for the hair.
@JMArtist2 UV eyes not modeled eyes = More stuff you can do with the shaders.
@xeno_toast Styles and methods may vary but I think I'm a cel shader through and through.
Definitely a cell shader. I started off as an air brusher but it didn’t look sharp enough for me. https://t.co/DSKnpW3e5m
@xeno_toast I love both but I am the cel shader one all the way because it is easier imo LMAO
aveces los dos para resaltar un poco más la sombra pero normalmente me gusta y uso el cel shader https://t.co/x7Hp2yVKpx