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Didact. #Destiny2 #Bungie #Gaming #DestinyFashion #ThreadsOfLight
I REALLY wished there was a colour wheel to tweak some of the shaders. lol😅 But this is the best I could do to replicate a badass looking character.
Hope you all like it!🙌
ShaderGraphで過去のToonシェーダー作り直した
今までのハイライト、リムライトに加えて影の境界色弄れたりとか、アウトラインも陰影に合わせて濃さが変わったりと色々仕込んだ
#unity #ShaderGraph
BOOTHで販売しているSubstancePainterのToonShaderにAlphaBlend機能付きのシェーダー追加しリリースしました。これでOpacityをペイントできるようになりました!発売してから2年経ちましたが200個売れました!購入してくれた皆様、ありがとうございました😂
要望も是非!
https://t.co/EL4RmnfgWM
I don't know how I feel about the shaders since they're so very shiny it makes Cass look almost blonde but either way.. yummy cowboy....
finally trying out landscape tools in unity. I tend to lose any sense of height and distance when sculpting landscapes, so i made a topography shader. It's super helpful. The vertical steps indicate 1 meter. The checkers are 10 meter squares along X and Z (horizontal).
Le agregue "shaders"
me inspire después de haber visto #ONEPIECE1015 https://t.co/zwp0DLPN2i
RGBA masking requires an RGBA texture - this defines where the shader acts on the mesh. Left, map. Right, shader setup. The region in red can be changed in shader to display as yellow, etc.
Majin Buu (DBS Broly Absorbed) - WIP
and Gogeta Blue in my new shader :D
@SLOplays @EchoVictory17 @GOWBuuzer @GameFinisher01 @RikudouFox @iVoltGaming @SSJCabby @janemba8000 @TooRealUnreal @dbzanto
Retexturing Mara in my style, The hair shader imploded but whatever ill remake it tomorrow
Adjustments also had to be made to the shader for the hair.
@JMArtist2 UV eyes not modeled eyes = More stuff you can do with the shaders.
@xeno_toast Styles and methods may vary but I think I'm a cel shader through and through.