画質 高画質

Didact.

I REALLY wished there was a colour wheel to tweak some of the shaders. lol😅 But this is the best I could do to replicate a badass looking character.

Hope you all like it!🙌

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ShaderGraphで過去のToonシェーダー作り直した
今までのハイライト、リムライトに加えて影の境界色弄れたりとか、アウトラインも陰影に合わせて濃さが変わったりと色々仕込んだ

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BOOTHで販売しているSubstancePainterのToonShaderにAlphaBlend機能付きのシェーダー追加しリリースしました。これでOpacityをペイントできるようになりました!発売してから2年経ちましたが200個売れました!購入してくれた皆様、ありがとうございました😂
要望も是非!
https://t.co/EL4RmnfgWM

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I don't know how I feel about the shaders since they're so very shiny it makes Cass look almost blonde but either way.. yummy cowboy....

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finally trying out landscape tools in unity. I tend to lose any sense of height and distance when sculpting landscapes, so i made a topography shader. It's super helpful. The vertical steps indicate 1 meter. The checkers are 10 meter squares along X and Z (horizontal).

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Just doing some poses with the shader setting that won that poll.

Sorry for catgirl spam, but it's fun for me at least.

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Le agregue "shaders"

me inspire después de haber visto https://t.co/zwp0DLPN2i

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RGBA masking requires an RGBA texture - this defines where the shader acts on the mesh. Left, map. Right, shader setup. The region in red can be changed in shader to display as yellow, etc.

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here is in flat shader

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Retexturing Mara in my style, The hair shader imploded but whatever ill remake it tomorrow

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Adjustments also had to be made to the shader for the hair.

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I’m more of a cel shader. Sometime I do air brush.

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UV eyes not modeled eyes = More stuff you can do with the shaders.

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Cel-shader til the day I die 😂

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Styles and methods may vary but I think I'm a cel shader through and through.

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