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MSIから3スロット占有3連ファン大型GPUクーラーを搭載し、ファクトリーOCが施されたハイエンドモデル「MSI Radeon RX 6800 XT GAMING X TRIO 16G」が1月9日発売
https://t.co/gtcAu64SZU
Got my monthly dose of disappointment for trying to get a GPU in Europe that isn't from a scalper at double the price.
調整は襟と帯と背中かなー
BlenderとUnityとVRC同時起動(ソロ部屋)で
CPU48%
メモリ12.5GB/32GB
GPU22%
VRAM5.7GB
There are many details I need to keep working on if I output this to large canvas but for digital sharing it's largely done. (It is killing my computer and may pick up after new GPU comes in.) Enjoy ALL THE BLATANT SYMBOLISM.
"The Fall of Hades," #ffxiv #EmetSelch #EmetWol
🎁 That dance you do when you get that new (insert #Xbox Series X, #PS5, GPU). #HappyHolidays! 🎄
#PhantomBreakerOmnia
got my faux-3D perlin noise going on the GPU, noice
SAPPHIREから3スロット占有3連ファンGPUクーラーを搭載し、TGP340Wへの大幅なファクトリーOCが施されたハイエンドモデル「SAPPHIRE NITRO+ Radeon RX 6900 XT 16G GDDR6」が登場
https://t.co/ADaN5M5bGl
冷却技術の粋を極めた”Max-Covered Cooling”を採用する3スロット占有の大型GPUクーラー搭載し、大幅なファクトリーOCが施されたハイエンドモデル「GIGABYTE AORUS Radeon RX 6800 XT MASTER 16G」が登場
https://t.co/MWSYqENg4s
gotta iterate that design until your GPU starts to smoke.
My first entirely gpu render with new Chaos Vantage from @ChaosGroup 4k 40sec with Rtx3090
https://t.co/kLsF8i8HlP
#vray #3dsmax #forest #rtx3090 #supernatural #ghost #realism #quixel #megascans #chaosvantage @quixeltools @Substance3D @ArtStationHQ @itoosoft @nvidia
The RTX 3060ti 8GB Ampere GPU has just went live!
Come and check out @GladiatorPC's range of Brand New @AMD_UK and @IntelUK powered RTX 3060ti PC's!
Just head to the link below, to get started and place your order!
⬇️⬇️⬇️
https://t.co/nTJYxIz3ne
Hello guys. I just opened up a ko-fi. I'll try to post updates often and tidy it up. Opening one right now to help with expenses like buying a new gpu and such. Every tip helps and I really really appreciate it 💕💕
https://t.co/CCgDOL77JF
The Heart. The Beat. The Game.
SAPPHIRE PULSE AMD Radeon RX 6800 Series
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#PULSE #RDNA2 #RX6000 #RX6800XT #graphicscard #GPU #AMD #Radeon #GameOnAMD
visualization of my GPU while finalizing raytraced projects in Unreal