Similarly, when looking at a VN page in VNDB you can scroll down to the "Staff" section that lists all the people who worked on it + the characters and their voice actors.

https://t.co/gi4q4j7CzD's interface is clunky but this site is an information goldmine!

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all things that are beautiful and transient

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ui/ux designer ALEX -- master of sleek lines, fonts, dots, squares, rectangles, and sometimes even circles! he also makes them move around and go like boop woop doop.

he's currently revamping the whole interface of Backbone and oh dear you're not ready.....

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I’ve played 1.5 hours of Darkest Dungeon on PS4, but the interface and controls are so convoluted that I don’t feel compelled to continue. This game is definitely not good at presenting its complexity in an accessible way.

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The simple text-based interface disappeared, replaced by a young boy's face.

"How'd you know my name? Who are you...?"

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With that said, most players will probably want to check out Labyrinth of Touhou 2 instead! The artwork/interface got a huge upgrade. It also adds passive/active skills to each char, along with subclasses like Guardian/Toxicologist with their own skills.
https://t.co/3kpruYl2sU

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Ignis Scientia (Down hair version) from FFXV.
Parody of Code Vein.
イグニス・スキエンティア FFXV から.
コードヴェイン パロ
the last part is Ignis revenant version.
the interface of game so cool. that's inspired me for draw this.

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77% WARP change
(However it's just a charge interface.)

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Hey! I'm an amateur comic style D&D/Fantasy Artist, new to twitter posting, hoping to improve my skills with both the interface and my actual art skills✌️

(Also up for doing free commissions for anyone who would want one, check bio for email!) :D

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I used to be Nebxy on dA! I came here because I have so much trouble with the interface, no idea how people manage to guide themselves through it https://t.co/YNKWAcjrSZ

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Please note that Blender 2.83 is now out, so I am going right back to basics and will re model this in version 2.83 later, and when I am more familiar with the new versions interface. Colored pictures are only as reference and from the original hand drawn animation:) 😊🙂🤪🧐😎

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Interface system usually can face the viewer but I like to think they are attached to an characters's axys, not unlike Kill la Kill's name subtitles.

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Since I've settled with reed's telekinesis look I will work on a game-like interface to give info about stats/moves or when my OCs are out of "Juice" (JC)

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i appreciate nge's near future setting w/ far future technologies: AI and advanced biotech, evolutionary accelerationism mixed w/ the aesthetics of techno-industrialism+gritty 1990s modernity-- clunky computer tech, trains, paper instead of digital interfaces, etc.

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Among the most popular icon styles on our website are Hand Drawn and Color Hand Drawn style. This style looks perfectly fine in web/mobile interfaces and in infographics or presentations as clipart images👌

All here: https://t.co/8t9uDls8Hy

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New Releases: Make wonderful rural maps with the Country Woods Base Pack, and enhance your games UI with User Interface Material 2! https://t.co/Qrh6Vt3S0X

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The Zipstik is working out - feels really clicky and tight, pretty much like new. Autofire doesn't seem to work - think that's a Kempston Interface thing. Time to play a - Enduro Racer.
https://t.co/wDcmpPDJa5

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