Some 2D Fire VFX I did for my own component library!

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Porcelain Lissandra tweaks, E and R have some more pronounced snake-y VFX. Before screenshots are from SkinSpotlight vids and afters are on PBE

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Crystal Rose Janna tweaks, her hair rose is now more pronounced as well as VFX tweaks to her E and R. Before and after. Thanks to SkinSpotlights for doing pre-release vids.

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Hi I'm Lox ⚡ a Swiss illustrator & comic student !! Charadesign, vfx, warm color, Haikyuu & League of legends are my passion ☀️

✉️ lox.exe.art.com
🌐 https://t.co/110vMho6C3

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I´m a bit late but ⭐️
Hi! I´m Bea, a VFX, 3D and 2D artist. I recently worked on and here are some of the works I did lately.
I´m currently looking for a job in the game industry, wish me luck!

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Happy ❤️‍🔥🥳
I'm Jony, 3D and VFX artist. How real is what we see?

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I am a freelance concept artist with a focus in Hard surface design.

I have no concept folio yet though, so here are some of my favorite assets I modelled while working in VFX

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Hi I'm David.

I'm usually busy lighting and rendering things for VFX/Animation, but more relevant here, when I can find the time, I also really enjoy working on illustrations.
🎨😀🖌️

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Heh, you got a pretty good eye man. Yeah it's not. It's a 2D texture on a plane. I want to use it for an animation with pakumen and I'm trying to keep everything 2D.
I can't make it part of the sword though. The blade VFX is detached too.

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Hey hey, it’s so here’s some recent stuff!

I’m Maria, a VFX artist from Greece, hoping to get into concept art one day 🥂

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Here's my Coven Varus skin! The ability VFX and more are on my ArtStation. Thanks, as always, to the bestie for the feedback! https://t.co/OirxGzGDV1

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New year, new You've met all the Bonds, now we're excited to share what we're working on with them. For instance, this week, we're doing the vfx for Demir, our beloved hammer-wielding blacksmith. by the awesome !

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have the vfx for this been updated or is it bugged to make me a giant fireball? 😭

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Here's an attack animation for Veil! A look at Stretch Slap without the VFX, it's a special that can change ranges dependent of punch inputs! Animation by

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Jelmer Boskma, supervisor da Scanline VFX, que criou os efeitos visuais da sequência onde Sersi conhece a Forja de Mundos, revelou que houve uma versão onde Arishem ficava em um tamanho humano.

“Arishem se encolhia e era como Willy Wonka caminhando pela Forja de Mundos.”

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I also redid the growing vines effect I did a while back, but with a much cleaner shader for VFX Secrets.

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I've been working on a muzzle flash in include in GDQuest's VFX secrets. I'm still not completely happy with it, but it's getting there.

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