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#100DaysofGameDev Day 36 (I'm a bit behind heh)
Threw my desert together with some parallax and now it's walkable! Bronto looks so sweet in his homeland ☺️🌵
#gamedev #indiedev
Day 43 of #100DaysofGameDev - Need a portfolio for college, so started working on the plans for a printed version, using #InDesign
The #gamedev section will feature the few games available on https://t.co/YuEkj6OmoJ rather than the projects I'm currently working on.
Day 40 of #100daysofGameDev: After a lot of debugging, was finally able to find & fix the bug with the rope joint (i.e the chain between a ship and an atom core). Now I can 100% call the whole ES6 -> TS work complete and move forward! 🚀
#gamedev #indiedev #javascript #typescript
#100DaysofGameDev, day 40.
Today I'm going to a wedding, most likely won't have time later on. I just played around with materials in #GodotEngine to see what looks better, in the left pic the planet have now a toon shader, I kinda like it, but not yet there.
#gamedev #indiedev
@KenneyNL drafted a ghost and some lore today! so far, there are four different classifications of ghosts, and all ghosts have two forms: a calmed form and an agitated form. I wonder what this ghost's all tangled up about?
#100daysofGameDev 29, #devtober 21, #gentleghostjam
Phew! Lost in the sauce for a few days there. I've still been working on the Ink dialogue system, planned a few NPCs, and I have some placeholder maps! Thanks @KenneyNL!
#100daysofGameDev 25-28, #devtober 17-20, #gentleghostjam #cryptidjam
The dialogue system is still in-progress, but it shows dialogue choice buttons now! Also: a rough draft of the first scene 👀
#100daysofGameDev 24, #devtober 16, #gentleghostjam #cryptidjam
I visited a real cemetery today for reference! I also plotted out the graveyard layout, made some placeholder tiles, more grass prototypes, and populated a section with graves. They'll have more variance eventually!
#100daysofGameDev 18, #devtober 10, #gentleghostjam #cryptidjam
Day 12 of #100daysofGameDev : I did some more work for multi-ship support in the game, trying to prepare the chunks of code that need to be taken from client to server side.
#gamedev #indiedev #indiegamedev #browsergame #javascript #html5
Day 9: Took a break from my health system to work on some wiggly tree animation, then hooked them into my level generator. I think they go well with the viney plants and the flowers 🌿🌷
#100DaysofGameDev #gamedev #indiedev
omg.... @TeoGwDiaz put the #100DaysofGameDev 7 day badge in his game... and proceeded to steal it
this is so awesome
#gamedev is the fricking best
Day 8 of #100daysofGameDev: Almost ready with the mechanics that I want to add for the Charger object (the one recharging the poke energy of ships). A ship is released now when fully charged.
Two more bullet points to check and I'll be able to call it done!
#gamedev #indiedev #js
Day 8: started creating some new images for DoTB, these are very much at the beginning stages and dinobaws will end up looking a lot different from this, but I just wanted to start visualising a colour design.
#100daysofGameDev #indiegamedev #dinosaursontinybikes #indiearcade
Day 7 of #100DaysofGameDev, started work on coding in a walking animation for the player character #unity3d #gamedev #IndieGameDev
Got some concept art done for my desert level. What other kinds of flora should I paint for this? I got a couple of dead trees... maybe some tumbleweed? a couple of rocks? Dwayne the rock Johnson as scorpion king? 🦂🏜️
#100DaysofGameDev Day 2 :)
#gamedev #indiedev