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@KenneyNL drafted a ghost and some lore today! so far, there are four different classifications of ghosts, and all ghosts have two forms: a calmed form and an agitated form. I wonder what this ghost's all tangled up about?
#100daysofGameDev 29, #devtober 21, #gentleghostjam
Phew! Lost in the sauce for a few days there. I've still been working on the Ink dialogue system, planned a few NPCs, and I have some placeholder maps! Thanks @KenneyNL!
#100daysofGameDev 25-28, #devtober 17-20, #gentleghostjam #cryptidjam
The dialogue system is still in-progress, but it shows dialogue choice buttons now! Also: a rough draft of the first scene 👀
#100daysofGameDev 24, #devtober 16, #gentleghostjam #cryptidjam
Update on my #gentleGhostJam entry. Got a lot done!! Just need to make more graphics and maybe even some animation now.
I visited a real cemetery today for reference! I also plotted out the graveyard layout, made some placeholder tiles, more grass prototypes, and populated a section with graves. They'll have more variance eventually!
#100daysofGameDev 18, #devtober 10, #gentleghostjam #cryptidjam
I'm working on a tiny side-game for the #gentleghostjam and I got a lot of bread I want to eat going on