I made it look more mathy than it is, its really simple! code if you can't figure it out: https://t.co/EvuZEZLvF7

I guess

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Was working on a flag ..so here's the way you test out cloth simulation in Unity

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you can tint greyscale sprites using a ramp shader :)

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Making your very own scene selector can save lots of time if you are constantly switching scenes

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Triple Here are three ways of palette swaping for pixel art! https://t.co/abq7R59IF7

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The way to load a new scene has changed in 5.3 version.

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Test "Quit an application" in Unity editor. Just turn playing to false if you are in it.

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Select an object, then hit Shift + F or the F key twice to lock the camera into following the target.

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You can make icons for your custom ScriptableObjects: put "ClassName Icon.png" in a folder called Gizmos

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NavmeshAgent can avoid NavmeshObstacle.

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