It's the exact same shape; see the bend on the left arm. The flower is in the exact same position. And there's a bevel on the top that's the same.

Plus, official Mario cacti don't look anything like the Newer ones. It's not like the Newer ones were based on a Nintendo graphic.

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https://t.co/Sit95Z2dhh fucking nurtured me i made so many geometry dash avatars using that shjt bro god bless the bevel tool https://t.co/KVFf5x5B9p

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Wanted to try out more of a realistic kind of shiba body type for Flake! Plus I'm trying to experiment with Bevels, may start using them more often! :3

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Blender 色々な形のオーナメントをBevelのプロファイルカーブを変更して作成する方法
https://t.co/JZm0Evs87I

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Next experiment: baked Pointiness and Bevel, and using them to adjust factors in eevee toon shader (color, spec, toon size, roughness, IOR) to accentuate the edges in an unrealistic way. Some nice spots, but also some issues due to topology and pointiness

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I did it! I have become a summoner!

Credits to PaulScottDesign for the awesome background ❤️

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アトール
全パーツ揃うまで頂点増やさずBevelとSubdivisionでしのぐ

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Curving them, bevels didn’t fit, here’s a close up model of one of them

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Niet 4 maar 5 Hardhitting Albumreviews om je te helpen door de donkere dagen van Satanklaas en Kerstmisère 🙏 5 redacteuren bevelen deze 5 releases aan: Molassess en Jagd 🔥 https://t.co/0H1BV0LyRH

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Line tests so far. 1st is using 's Outline Node Build + Bevel based internal lines, 2nd is inverted hull+bevel lines. This is Cycles because bevel only works there, but it can be baked to use in eevee since these don't deform much

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KIT OPS BEVEL in beta. Should be out soon! Check out how complex that wheel model is. Imagine how you would ever create a real bevel? Now check out the EEVEE render (and the tire tread as well).

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Thanks to everyone who had suggestions for the modelling solution yesterday!

Special thanks to for jumping on a call and explaining everything! Learned my lesson of not beveling straight away and now realising I was doomed from the start. Always learning!

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図中の左は、こんな風になってくれたらいいなあというベベルの形。右は、実際の bevel modifier の挙動。何か良い方法ありますかね ?

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the good part of doing this box modeling is that you can duplicate and easily do all the fancy stuff you want for the high poly: extrudes, leather straps, rope textures, etc
bevel every edge that you want to be hard, use the Smooth command et voila! beautiful high poly (11/24)

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Bevel and booleans with 2.9 addon.

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The distinct bevel around his upper legs also adds a ton. It recalls both old and newer versions of super robots like Tetsujin 28 (aka Gigantor) and Mazinger. Emphasizes his mechanical nature without undermining the core design.

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Last things to do is add the glow and metallic bits. I could bevel the armor but this will be a forever project in that case <3

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Custom Soul Eater inspired pendant on a beveled industrial cable link chain

DM for all custom orders!

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Added a hair extrusion to the rig template. Plus real beveled fingers. Its not compete and idk if the fingers work 100% right yet.

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