3DD Rouge the Bat - Body Blockout

Still adjusting anatomy to fit more in line with 's Rouge body a bit more. Trying to find a good balance from OG stuff, new stuff and etc.

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most of times my brain has a hard time understanding designs, and its very hard when the design is complex, so doing these color blockouts, part by part like slowly building a figure, does help me a lot. Bless water fringe

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Allosaurus blockout

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I am practicing head blockouts in blender :)

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Here's what we did on stream today.

New Executioner Sharky outfit in the works for . We'll be finishing it up and adding it to GMod on stream this weekend.

+ More blockout work on Zoey's new player model!

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Made a bit more progress on this character! Still replacing blockout meshes with final ones. Almost done with the clothes, then it's time to do the props ✨

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His "houseboat" sort of approach to ship design always helps me with creative slumps. Basically, anything jet-sized might as well be a skiff, and the bigger stuff is slower and lived-in. If something starts being captivating during blockout it can always be refined more later on.

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Crawling through the blockout stage

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1 - 𝓦𝓘𝓟.
You can see that the concept evolve a bit.
(The placement of the character/ Initialy it was vegetation on the outside, ect)
I also use some 3D as a base to blockout my perspective !

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Today we got overall blockout for model and a subscriber sketch (both WIP)

Ty for the raid! and
Ty for the sub! and sub art req redeem~

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The Junkyard would have been 1 out of 4 maps in Aftonbuilt.

Another map was Chica's Party world! An abandoned theme park featuring a concert area, circus and waterpark!

This got into the blockout stage of development and would've featured reconstructed Chica,

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Been working on this character again! Slowly replacing the blockout meshes with the final models.
Original concept by Sun Haiyang

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Brushing up on my hard surface skills today with this awesome robot created by (https://t.co/Q1lThjN7Hx). Here's the blockout progress so far.

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Starting to blockout this big boy :)

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WRATH BIWEEKLY DEVELOPER UPDATE

- Concepting Flora for Episode 3
- Added levers
- Improved Oppressor particle effects and death
- Texture detailing and meshing E2 levels
- Refined some E3 level blockouts



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Renamon blockout o.o

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Some more progress 🧙‍♂️
I think i need to tweek the colors soon and make sure the temple is popping out more.

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