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Update: Marching Cubes is now on 20-30% faster and has better smoothing (no more spikes) thanks to @WannesMalfait and @artofriaz3d #b3d #geometrynodes
https://t.co/wvk2kKgpIo
Started learning #blender #geometrynodes , it's a lot of fun actually !
#b3d #ProceduralArt
Happy Sunday all! Here’s a sample render of the Spring mandala I showed earlier this week. Created with Blender geometry nodes. Hope you enjoy 😁🦋
#blender #geometrynodes
work on a little something. #geometrynodes wizardry, learning from the excellent @erindale_xyz & @Bbbn192 :) #b3d
A neat tile-based Dungeon builder prototype in #geometrynodes
It automatically puts the right walls, corners, or pillars in the right spot. Might develop it further if I feel like it #b3d #Blender3d
(node below)
first thing I animated in 2022 vs what I animated just now : ))
i am a lot better at geo nodes now :P go look at the art @DarrenDesigns_ and @whitteferrari are making!!
#blender3d #bnpr #geometrynodes #greasepencil https://t.co/pTJx4W5hZC
/(^o^)\
別のArmatureを親に持つArmatureのボーンを参照していると、親のArmatureが移動したときにGeometryNodesで作ったメッシュが追従しない件
GeometryNodesを使った背面法。
CyclesでもAO影に影響しないし、速度も19秒とまずまず。今回はこれだなー。
後は毛先とかを細くするために、頂点ウェイトを設定して見るようにすればおしまい。
Eeveeのときの背面法と同様、Cyclesでもエッジをリアルタイムで確認できるのがいいですね(*´ω`*)
#b3d
Hey, updated the crystal cluster #geometrynodes so now it has some booleaned airbubbles in the crystal! Redid the crystal shader as well and the bottom area. It's free if you want it #b3d #free #Gumroad https://t.co/tgX4bF0KdU
Tried doing my own #geometrynodes in #b3d 3.1
Still learning and needs work but pretty fun! All procedural mesh and shaders (not sure how UVs work haha)