Update: Marching Cubes is now on 20-30% faster and has better smoothing (no more spikes) thanks to and

https://t.co/wvk2kKgpIo

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Started learning , it's a lot of fun actually !

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Happy Sunday all! Here’s a sample render of the Spring mandala I showed earlier this week. Created with Blender geometry nodes. Hope you enjoy 😁🦋

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work on a little something. wizardry, learning from the excellent & :)

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A neat tile-based Dungeon builder prototype in

It automatically puts the right walls, corners, or pillars in the right spot. Might develop it further if I feel like it
(node below)

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current geometry node wip 🥞🫐🍓🍊😋

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長さにランダムを入れて、マテリアル設定...中。
GeometryNodesのUV設定がわからない😇

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エフェクト1/3、でーけた☺️
GeometryNodesで、でーけた☺️

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first thing I animated in 2022 vs what I animated just now : ))

i am a lot better at geo nodes now :P go look at the art and are making!!

https://t.co/pTJx4W5hZC

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/(^o^)\
別のArmatureを親に持つArmatureのボーンを参照していると、親のArmatureが移動したときにGeometryNodesで作ったメッシュが追従しない件

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GeometryNodesを使った背面法。
CyclesでもAO影に影響しないし、速度も19秒とまずまず。今回はこれだなー。

後は毛先とかを細くするために、頂点ウェイトを設定して見るようにすればおしまい。

Eeveeのときの背面法と同様、Cyclesでもエッジをリアルタイムで確認できるのがいいですね(*´ω`*)

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Hey, updated the crystal cluster so now it has some booleaned airbubbles in the crystal! Redid the crystal shader as well and the bottom area. It's free if you want it https://t.co/tgX4bF0KdU

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Tried doing my own in 3.1
Still learning and needs work but pretty fun! All procedural mesh and shaders (not sure how UVs work haha)

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