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And it is done @Peter_shirley 's "#RayTracing in One Weekend" implemented on the #pico8.
I'll put the code up on the @lexaloffle BBS soon. So many things to improve. Working out a better colour palette and colour distance mapping for a start.
The left and right balls are reflective.
My #pico8 take on @Peter_shirley 's "#RayTracing in one weekend" continues.
I absolutely have a bug somewhere though, the shadows are all going to the left when they should be perfectly centred.
was the working title of shadowbringers called raytracing
(ft. family photo @__starmage @HunterStrutz @Joubin__ )
Building the blocks that build buildings.
#pico8 #raytracing #isometric
After the cataclysm. A POVRay rendering of mine from year 2009.
#POVRay #raytracing #rendering #CGI #cataclysm
Crytek Releases Hardware-Agnostic Raytracing Benchmark "Neon Noir" https://t.co/pjnpQilur4
Half-Life looks like shit with raytracing. There's a reason this video only shows outside areas. The lighting placement in the original game is horrible and shows when dynamic lighting is introduced.
Shards of Glass 51
#glass #mirrors #raytracing #cloudintheskydesign #klebs
Intel Xe GPUs to Support Raytracing Hardware Acceleration https://t.co/6WZ885pIol
@idlebirch Hi friends! I am a small solo indie boi making neat shaders and colorful games with #GodotEngine and Unity! Images from various projects from this year (in order): Pet Putt, Paper Jam, Hyperspace Drifter, Godot raytracing demo.
before after before ...
#time #textures #raytracing #cloudintheskydesign
Wrote up a quick blog post for the raytracing project based on a technical breakdown I gave in the #GodotEngine subreddit. This concludes this chapter of graphics shenanigans, but stay tuned as more is certainly on the horizon 👀 https://t.co/uGbMSVmVeu