And it is done 's "#RayTracing in One Weekend" implemented on the

I'll put the code up on the BBS soon. So many things to improve. Working out a better colour palette and colour distance mapping for a start.

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The left and right balls are reflective.

My take on 's "#RayTracing in one weekend" continues.

I absolutely have a bug somewhere though, the shadows are all going to the left when they should be perfectly centred.

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was the working title of shadowbringers called raytracing

(ft. family photo )

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mmmhhm mhhm raytracing mmmhm adaptive triggers mmmmm

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Building the blocks that build buildings.

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After the cataclysm. A POVRay rendering of mine from year 2009.

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RaytracingでVoxelをやってみた記事を書きました。qiita初投稿。
https://t.co/ulKVN1mw2s

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Crytek Releases Hardware-Agnostic Raytracing Benchmark "Neon Noir" https://t.co/pjnpQilur4

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Half-Life looks like shit with raytracing. There's a reason this video only shows outside areas. The lighting placement in the original game is horrible and shows when dynamic lighting is introduced.

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Intel Xe GPUs to Support Raytracing Hardware Acceleration https://t.co/6WZ885pIol

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Hi friends! I am a small solo indie boi making neat shaders and colorful games with and Unity! Images from various projects from this year (in order): Pet Putt, Paper Jam, Hyperspace Drifter, Godot raytracing demo.

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Wrote up a quick blog post for the raytracing project based on a technical breakdown I gave in the subreddit. This concludes this chapter of graphics shenanigans, but stay tuned as more is certainly on the horizon 👀 https://t.co/uGbMSVmVeu

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