Event: POVRay Short Code Contest
Date: 2006-11-30
Limitation: 256 bytes or less
Filename: zbxokh

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Event: POVRay Short Code Contest
Date: 2006-11-30
Limitation: 256 bytes or less
Filename: pdotou

4 11

🌑
🔺
🌊

(povray, raytracing) RT=💜

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LEFT: Hypnose II; 288x369 pixels; 2000. sPatch modeler and Povray.
RIGHT: Hypnose II; 28x42 inches; 2007. Graphite and charcoal on Arches paper.

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camera{location<-.3,0,-2.5>look_at 0}
light_source{<0,2,-3>rgb.8}
J(a)
julia_fractal{
<0,1,0,a*.001>
max_iteration 12
precision 12
rotate a*z
translate(120-a)/200*y
pigment{rgb.1}}

J(60)
J(120)
plane{x.1 finish{reflection 1}}
plane{x,-5 pigment{rgb 1}}

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camera{location -z*.5 right x angle 90}
light_source{0 White looks_like{union{torus{.3,.03 pigment{LightBlue}}sphere{0,.1 texture{Yellow_Glass}}rotate 45*(y-x)}}}
box{1,-1 texture{Dark_Green_Glass}}
plane{z,2 texture{Starfield}}

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"colors"
"skies"
camera{location<0,0,-2>right x}
light_source{<9,9,-9>1}
F(r)
difference{
sphere{0,r}
sphere{0,r-.1}
box{-1<0,1,1>}
box{<.1,-1,-1>1}
rotate r*777
pigment{rgb.1}
}

sky_sphere{S_Cloud5}
F(1)F(.9)F(.8)F(.7)F(.6)F(.5)F(.4)

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単純化したモデルをpovrayで作る⇢gimpでなぞって造作を描き込む⇢モデルの比率や角度に納得行かないところのコードを修正、というように二次元の線画と立体幾何的記述とのフィードバックを繰り返せば形状を単純化して把握する能力を鍛えられるのではと思いついたのでさっそく練習してみた。

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After the cataclysm. A POVRay rendering of mine from year 2009.

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Feeling nostalgic... loaded up the most amusing mod I access to in the pre-internet days. Behold: BarneyDOOM (replacement model for the pinky demons), created by Jody "Sysop" Melanson using 3D called POVRAY.

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dabbling with and 3D numerical Euler Spirals

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This Sunday, some more development on this on made in

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