Does anybody know of a better way to set a custom pivot on a bunch of sliced Sprites at once?

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I made it look more mathy than it is, its really simple! code if you can't figure it out: https://t.co/EvuZEZLvF7

I guess

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Was working on a flag ..so here's the way you test out cloth simulation in Unity

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you can tint greyscale sprites using a ramp shader :)

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Making your very own scene selector can save lots of time if you are constantly switching scenes

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Triple Here are three ways of palette swaping for pixel art! https://t.co/abq7R59IF7

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今日のUnityTips。
ParticleSystemのスケーリングはScalingModeをHierarchyにしておくことで正しくスケーリングできるぞ。ちなみにこの機能が実装されたのは結構最近なのであまり知られていないぞ。

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The way to load a new scene has changed in 5.3 version.

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Test "Quit an application" in Unity editor. Just turn playing to false if you are in it.

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Select an object, then hit Shift + F or the F key twice to lock the camera into following the target.

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