Here is a Cubera, a pan-dimensional creature with telekinetic abilities. This was an idea that was rattling in my head for a long time and I wanted to fully realize it. It was inspired a bit by the game Control and ZBrush. I may sculpt it when I have the time. Enjoy!

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Tried to do realism for the first time today, very different challenge. Tried throwing some colour on it in PS also. Was fun!

Next time I need to work out how to make it less.. shiny? maybe render it outside of zbrush. hmm

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Sculpted on Zbrush , texture is and lighted and rendered on wall lights control panels, yellow pole, lifesaver, trash bag, a gas container, and ceiling lamp is from mega scans) everything else is sculpted on ZBrush.

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It REALLY is about time I start learning zbrush. I wont immediately switch over to it as daily driver software, but will definitely try to get used to it.

In the meantime, check out this absolutely beautiful masterpiece I created.

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Early letters. Shapes, forms still need fixing, cleaner sculpt, also textures, and better rendering. this is just in ZBrush.

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Something is wrong with these people 😱

Just goofing around, letting an AI mess with characters made in Zbrush.

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After years I'm trying again with Zbrush. Obviously always with the duke. Now my eyes are bleeding, I better go and rest.

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"Time is a river with many eddies. I have seen its head waters, and I have seen its currents reach the sea."

My fanart of Faceless Void from made in Zbrush.

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bought an amazing character off of and started working on making her. im calling her Vorella and this is her WIP images and referance :D
blockout done in blender, then base mesh wrapped to the blockout, now making the outfit in zbrush. still lots to do :3

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Sculpting study in Zbrush ✍️ . Btw I'm beginner at sculpting in Zbrush.

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400,000 tris to about 2,000 tris. ...Getting better at Zbrush.

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All the surface detail like the scales, bumps in the headphones etc is all physically modeled. Ussualy I'd do detail like that in substance but I am learning Zbrush.
Because of this the mesh is 30,000,000 polygons lmao retopologizing this week. Hoping to bring it down to 75k

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Made this in 2011 in Zbrush. It's special bc it was the 1st sculpt in a medium I wanted to work in for so long but lacked the confidence to start. I thought I'd try a Ratfink style bc I could do what I wanted without worrying about anatomy.

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"This one was quite a challenge. But I’m happy with the results. Hard surface, all done in ZBrush. Shout out to Alessandro Manzani for the reference model."⁠
- nathanhuft⁠⁠

👤Art by⁠
📷Instagram⁠: https://t.co/9w8SKMsJJ8
⁠#starcraft

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111021 - Portfolio update (1/?)

I spent a good part of 2019-2020 drawing & modeling Mickey and Minnie in Photoshop & ZBrush. Disney (the licensor) provided the base art, i.e. the head & hands. I created the dress-up from scratch.

Gotta match the Disney style, man.

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Just messing around in zbrush. Fun WIP sculpt based on a concept by Vsevolod Pechenkin - link to the concept: https://t.co/XpPIJpllbN

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The Pit Guardian statues came. Took the opportunity to 3d scan. The green-colored one is the 3D model. Not bad, just need to clean up/detail it in ZBrush. If all goes well with detail & geometry, it'll be up for 3D Printing & possibly for sale on Etsy!🤞#MortalKombat

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WIP de un pajarito pintor en zbrush... Tengo ganas de dedicarle más tiempo al 3D...

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Malon has taken some steps forward since she was last shown! She's more or less ready to move on to the retopology and beyond. Here she is in zBrush.

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