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Umineko LE details
- includes all episodes with over 3 DLCs
- 4K HDR, overhauled visuals and enhanced performance
- new sprites, shaders, FX, lighting and DOF
- improved customization
- ep 6 cool battler now available in all episodes
- murders rebalanced + better tips controls
Pikachu! From December 2018.
This is a drawing I actually forgot to post on Facebook and Twitter, so it's finally getting some love here! I wanted to try and match the colouring of the Pokemon Red/Blue/Yellow sprites, they're super charming.
@ksmotorse Please, raise your prices! Charging only $50 for those two HUGE sprites, or 40 for that detailed and complex animation is way too low for this. Doesn't matter if you only have 2 years of experience (which. WOW. HOT DAMN.)
Consider how by underpricing, you devalue the cost of art
Sora did the Spire sprites, and Lior, Serene, and Vee's portraits. They'll be mostly doing the Sunken characters for the game.
Can't wait to see Sora's take on fog diving suits made out of giant bug parts!
Opening commissions again, let's hope it can last.
Paintings, pixel art backgrounds / icons / sprites, normal icons, whatever you want. Everything is in the document below.
Retweets are appreciated.
https://t.co/E7ejcwPjvr
Well, my hand hurts from making this, but I am happy with how my Sabeleye OC came out ^^ Originally she was a light yellow from the current shiny sprites, but I caught the real Pokemon in my original Sapphire version for the Gameboy Advance and there the sprite is more copper ^^
These limitations can be hidden with a shift in art style. It doesn't matter that the faces don't change on tiny 2D sprites, because it asks you to use your imagination to fill in details. The detail is already on the 3D models, and it's just not impressive by today's standards.
@SelunaVT am artist
would learn live2d if i had time and the software
made my own twitch graphics, emotes, obs overlays
working on teespring merch, stream avatar sprites, learning blender/unity/vseeface
Jump to 2016, I was commissioned to make sprites for a DBX joke fight about the U.S. elections, back when it was all fun and games.
Just head swaps of Scott Pilgrim sprites, but I still think they're pretty accurate. U.S. late night TV hosts should have hired me.
Been mainly working on a commission but finally finished my second Pokemon inspired by the gen 1 game back sprites, as used as the prompt by @drawfeeshow in their latest video. This is Frosty the ice/psychic snowbear..formally Blastoise 😂 #Pokemon
Time to dissect the differences between these two Bowser sprites!
First, it should be noted these two sprites, near identical as they look, serve different purposes in both games. https://t.co/s0IyfwgZAd
Sprite making process. All characters will have NEW and ORIGINAL sprites made (no reused or rehashed sprites, even for Ryu, Chun-Li, Morrigan, etc.)
#madxruler #segavscapcom #segavscapcomofficial
Throwback Thursday. As I kept practicing I was getting a little better with low res sprites but I use to hate doing them. Now that I've been diving in 8bit sprites, these aren't so bad. I think these were done maybe 2004-5ish
#pixeart #digitalart
2D COMMISSIONS ARE OPEN!!
what I can do at this time: scaled sprites, non-scale pin/sticker style, scaled dialogue portraits (fullbody only)
I use vector lineart. this means my artwork can be smoothly scaled up (upon request)! prices are non-negotiable, sorry
I know you're all sick to death of seeing the same sprites but with the prologue nearing completion I decided to spruce up their sprites, namely editing the faces, Eris' hair, and giving Apollo a more folk look
@Numo_0 This one is my new favorite! I made it recently and I love to compare it to my older sprites, it makes me proud of myself
I'll tag my amazing friends @CatLadyCreates @CaroCardoso @RaiIsHungry @beckyOwlmusic @thamesis09
Back in 2009 Sega made a sonic level creator flash game for their SEGAplay service, it may be lost to time because I can't find anything on it other than a few articles, but as you can see it had fully original sprites, there is gameplay but not of the level editor it seems