Greyboxed the village roughly, and experimented with painting the terrain some more✨#gamedev

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Concept art for the archive, where the talismans needed to awaken the guardians are kept. We were experimenting with a more open design.

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Concept pieces for Houyu's house & the village houses, for the village area in our game❤️#gamedev

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Concept art for one of the key environments in the game, the Lotus Lake, which is home to the guardian Kunpeng.

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Initial outline and concept art for a quest in the game. It involves the little light sprites, Kunpeng & a wind crane.

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Trying to figure out what the outside of the tower looks like so we can better design the inside!

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Initial concept art for one of the guardians, Kunpeng, who's based off of the Chinese mythological creature by the same name. They are a fish-bird hybrid so they can both swim and fly.

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Time for a fashion show. Which is your favourite colour palette?

1) Pink and Orange
2) Mossy green
3) Purple and Pink

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Announcing our game, ‘Bestiary of Danzi’, where you aid a village that has been suffering attacks from demonic beasts. Assist guardians in pacifying these beasts and uncover the hidden lore behind these attacks.

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Square rooms are for mortals, Wizards love circular towers and spiral staircases.

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Our Wizards are experts in transfiguration. Observe in amazement the transformation of our beloved main character.

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Returning to their corporeal forms, Triple Wizard welcomes you to the announcement of their new game

Moppit is a casual clean-up game where you explore the eclectic (and very messy) Wizard's Tower and meet strange creatures.

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Some big updates on final year WSA Virtual Arcade over the weekend. updated Portage with a whole host of new things to discover. Link in Bio

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Final year project Bearsplosians … you can guess the rest. Playable work in progress coming some at WSA Virtual arcade link in bio

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From concept to 3D and 3D! Final project work from play Maive work in progress game in our virtual arcade link in Bio

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