//=time() ?>
11/10 story
11/10 protagonist
10/10 antagonists
10/10 fights
10/10 backstories
10/10 cast
10/10 character designs
10/10 character developments
11/10 emotional moments
11/10 peak moments
10/10 dynamics
11/10 themes
Read Red Rising
Retro Gaming Memory! ❤
Title: Psychonauts
Developer: Double Fine
Publisher: Majesco
Version: Xbox
Year: 2005
Twitter: @DoubleFine, @TimOfLegend
#retrogaming
Besides eyes and lips, another thing I want to develop during my reboot is teeth. Fuck that single line going across. We want definition, dimensions, texture 😎
Retro Gaming Memory! ❤
Title: Captain Commando
Developer: Capcom
Publisher: Capcom
Version: SNES/Super Famicom
Year: 1995
Twitter: @CapcomUSA_
#retrogaming
@DamiDraws_vt Hi! I'm Beck 🏳️🌈✨️ I do digital art and indie game development
The first 2 are of Darcy and the last one is Stella.
I've been in level design land for the last two weeks now. I've learned quite a bit and have definitely a process to speed level development up in the future.
#DewdropDynasty #gamedev #GodotEngine #indiedev #metroidvania #indiegame
@sashadysonn Breaking Boundaries
Digital reality is great opportunity to develop and to feel free. You can choose your own way. However each evening you go to a “real” bed.
0,04 eth
https://t.co/kXHsShCwUD
It is young project and if you are interested in how a develops from its beginnings it is a good opportunity to follow it :)
EV❤️NYC was founded in the first few weeks of the pandemic in New York. Since then, they've developed into a full, volunteer run mutual aid organization. We dedicate our @CosmoLeague season opener to all who are a part of EV❤️NYC's #LoveKitchen.
Retro Gaming Memory! ❤
Title: Total Eclipse
Developer: Paul Gregory, Sean Ellis
Publisher: Incentive Software
Version: Commodore Amiga
Year: 1989
#retrogaming
6. Masifa
Design by babezord
Sum big cat creature
Placed in a 13th century Mongolian empire like universum
War criminal basically
His backstory is still to be developed
https://t.co/wzlXP0BUMM
Retro Gaming Memory! ❤
Title: Chuck Rock II: Son of Chuck
Developer: Core Design
Publisher: Sega
Version: Master System
Year: 1993
Twitter: @SEGAForever
#retrogaming
I'm working on developing a chibi art style for myself and used @aquabIooms 's oc De Soto as a test subject
Little peek at the updated colorwork on this piece. Love what's developing.
@notthreadguy @SoullessCitadel
Not only are we engaging in the story with the community—Our story development team consists of Janet and Lee batchlor, writers of Batman forever.
Screenplay already in the works. Whole universe and world being built out with multiple storylines intertwined! 🔥