Made this nft yesterday using a painting I did and

Thanks for a great software I really love using it with my artwork sometimes!

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One sitting, this. Trying out new techniques (keeping outlines longer) whilst also abandoning others (Grids) seeing how things mesh. I think the glue that holds all this together is 100% jamming a fist up himself, tho. Never been more jealous of a hand before, tbh

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this is what inspired me to make this tweet
i just want a poncho mesh please
thats all I want for Christmas 🥺🥺🥺 https://t.co/wwLMtaaEPh

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commission wip

low poly model
~2k tris (~4k with the outline mesh)

512x512 for the body, 256x256 for the head

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bought an amazing character off of and started working on making her. im calling her Vorella and this is her WIP images and referance :D
blockout done in blender, then base mesh wrapped to the blockout, now making the outfit in zbrush. still lots to do :3

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Grease Pencil From Mesh ブレンダーでモデルのエッジ部分をグレースペンシルオブジェクトに変換してくれる無料アドオン
https://t.co/ZhSzIMH4mg

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Dear , I found a bug somehow. ><
I used combination of manual mesh movement, glue, warp , and rotation for this arm, and I just noticed that in VTube Studio it shows differently than the one in the Cubism side.

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This genie's ret-2-go!
Each one's actually a recreation of existing artwork, with a 3D twist.

Shantae model comes from
Fire mesh/particle I made myself

I really should get to playing the other entries

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I am very glad I changed Hatchet’s colors,his old ones just clashed and did not mesh well at all

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im disappointed i could only make that much of the outfit
partially because fuck vroids new hair editor sometimes it wouldn't even let me edit the hair
and that green mesh is just impossible to see over certain colors

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i do have 1.0.3, the ears accessories have physics in vroid. i don't really understand why. this is inside vroid studio, doesnt work when exported and it looks like the ears are fused with the head mesh in unity so theres no way to add spring bones ; _ ;

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Hi everybody. How do I make my rig react to gravity?
When I add a Copy Transform Bone Constraint to my Root bone which Targets a Mesh Object with an Active Rigid Body. The Cannonballs started to flip out when I ran the simulation???

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shut up i just think cyana and caleb would mesh so well together-

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Looking for an experienced animator who would be able to rig + animate these single mesh animals (using the new skinned mesh parts).

For a big name project, but very tight deadline!!

Payment is to be discussed!!

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Still have all the fbx extracted in the same folder from when I used them to make the meshes. Face even has the same jank ass normals from my p5r mod.

Friend of mine showed me that vr chat which is where I got the inspiration from, but the mesh work is mine.

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Next week I will launch my new inovative addon "Simply Wrap Pro"! It saves you a lot of time to create such a wrapped mesh or curves! The days there will be a video! Wait for it! Here are some pics!
Special Thanks to &

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bit of an update. i think i got something figured out. had to redesign her mouth quite a bit. and i think im gonna have to draw her with colored lines from here on out to make everything mesh well.

also if you can figure out whose but shes lookin at ill blindly compliment you

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My pen took a shit on me…but I had a mesh tipped stylus to use while I wait for my new one. lol I think it turned out pretty good. 😂😂😂😂

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