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Hi everybody. How do I make my rig react to gravity?
When I add a Copy Transform Bone Constraint to my Root bone which Targets a Mesh Object with an Active Rigid Body. The Cannonballs started to flip out when I ran the simulation???
#blender3d #b3d #physiscs #animation #help
I tried to project my irl ass physiscs on that
if you shove a buttplug in there, my bum will engulf the base~