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This file contain 20 model of buildings, each building have a unique shape. All models 100% made in blender and easily editable. Each file has active modifiers so you may adjust resolution of mesh. https://t.co/UMf6u0yjps
“I had a rough start with Ade since they are based on the anime style XD I am super proud of how the eyes came out with the lattice modifier and how the body looks overall. But this is the process of how Ade came to look! Ill show more pictures about topology later!”
@friiiceeeee Thanks! I'm really not good at sculpting so I modelled it from a cube - it's not the cleanest but the subdivision modifier makes it much smoother! 😃
Little Pippa likes big pp~ Good thing she has a pretty decent constitution modifier
One of my #b3d #blender3d patches got accepted.
In 2.83 you can now invert the falloff type for the VGWeight Edit and Proximity modifiers. No more having to use custom curve and manually flip it to convert a texture to vertex weights @the_mantissa you will probably enjoy this.
Me lying in bed realizing I have been calculating my attack modifier wrong the whole campaign
A simple motion graphics package of various flourish and shape designs. They’re flat, 2d mesh objects with subsurf modifiers, shapekeys and drivers (for animating the designs), attached to a custom property. https://t.co/fQmpMrFG6w
眼球がはみ出るので凹目使用、でも目のボーン位置を決めるのに球の形を残しておきたい、て時にmask modifier使えば球の形残しておけるやーんって気づいた🤗
Finally managed to do this.
Beat Saber: Memory (Bronze)
Clear any level with disappearing arrows modifier. #PS4share
L'aviez-vous remarqué ?
Dans ma vidéo sur la technologie quand je cherche les lettres sur le clavier je me suis amusée à modifier un peu la configuration du clavier ^^ ...
I've done the backface-culled outline (manually) before but this time I duplicated the meshes and let the solidify modifier handle it
Remember.. Modifier order matters
First two for the #MarchofRobots prompts!
I'm using a random letter generator for the modifier choice on each of them.
1. Chunky (+ powerful)
2. Danger (+ quiet)
#MarchofRobots2020
Been making more and more use out of sharp edges in combination with the subsurf modifier to add creases to certain areas of a model.
Also a VERY early WIP of the next model.
High quality interior scene - old building. Great for every, high quality visualization.
Interior is ready to render with Cycles. All modifiers are not applied so you can easily control level of detail. https://t.co/dCEtr5FQ9c
article on developments in Explosive Reactive Armor, such as integrated ERA and ERA version with inert backing which could be fitted to lighter AFVs,
and on electric armor, which potentially was going to be available for US' FCS (2015) and UK' MODIFIER (2020)
#JIDR 1997-05