画質 高画質

Working a new neck & spine. Going for (near) full mobility. Once the head->spine transition is finished I will move on to more detailed poly modelling to ensure the head pieces fits together properly prior to mould printing.

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Hey all! Happy to share this project with you that I made based the illustration. I did the modeling, look dev and postproduction. I was thinking of making an animation outta this but I really like the results and I wanted to share.

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サーパインの誕生日だそうでリクを頂いてガオランを引っ張り出してきたんですがモデリングも途中だった。
blenderでモデリング久々ー操作覚えてるかな。

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It took me a while to figure out how to bake Displacement maps after the Blender Internal render engine was no longer around since 2.8. This video shows how to do it in Blender 2.8 and 2.9.

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Uploaded. Link in the replies.

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Torso pretty much done

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初めてゴリゴリに時間かけて作った

参考:
https://t.co/EEbJlBRna5

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The 2012 trio, 's designs, based on 's drawing

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烈空頑駄無(頭

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上半期自主制作まとめ。

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Front end of this bike project with is almost there. Enjoying doing this in and getting a bit quicker everyday.

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