画質 高画質

Things I should be doing - rigging.
Things I actually do - new hair for Flurry.
After this I'm moving on to the armature, I promise.

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セットアップ完了。MayaLTでmGear使えないので急遽フルスクラッチしました。何て事は無いレガシーなリグです。表情はモーフの予定。

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PUPPET RIGGING PRO TIP: when planning your rigs, break them into little colored pieces based on what's gonna move! It saves from ripping your hair out when you start animating

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sylveon model done, now rigging )):

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Finishing up the model, adding control shapes rn to help w/ the rigging

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Rigging and Weight Painting Hands No.2: Yep, failure again.
Tried a new rig after watching some Maya tutorials about adding metacarpal bones to the wrist...fingers crossed tomorrow will be more successful! 🤦‍♂️

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i frigging learned to animate today and im so happ

base

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Tested out some head tilts in Spine for a character rig I'm making of an anthro fox lady. It's still incomplete because the hair hasn't been touched yet, but I'm very happy with how it's coming along. Character rigging is so much fun!

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I...
think I'm going to stick to manual rigging for the time being

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I made this otter but i am god awful at rigging and can get everyhing BUT his arms to work properly. Gonna throw this guy in the scraps and work on a new project eventually. But at least he came out really cute ;v;

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Why did they set up Spyro's rig to have the lip bones not be parented to the jaw bones? Makes rigging this a bit harder than it needs to be!

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The rig and animation for this Archer was created for Cerberus Interactive, and is featured in their upcoming mobile title Atlas Empires. For more information about this exciting new game, please visit their website: https://t.co/RcizffQCZM

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Its been a slow year for personal work but I set a goal to work on more male and hand painted characters so at least I reached that milestone! Next year, rigging and HOPEFULLY learning to drive 🙏

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hey guys!, i havent made an art update in a while since coming back from cali, so heres a little sneak peek.

rigging's been kicking my butt the past few days.., but shes slowely gettin there !
just need a lil more time...

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well remeshed this, now to see if i can reaply thhe skin, thats not a hard thing to do, i just hate rigging XD

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almost done... besides triangulation, and UVing, and texturing, and rigging, and finalizing, and editing the finalization because of self doubt.

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How to put 3D SCANNING into good use?
Try FACS coding system!
FACS+Rigging+3D data reconstruction+Expression Extraction

Please feel free to contact Yiihuu:
https://t.co/E9mA0mynhA

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Close up screen grab 1.
So much fun and pain making this creature, I'd rather unwrap UVs for days than attempt complex rigging (not that it's even that complex really😉).
Sculpt done in

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First attempt at rigging a model for animation in hoping to model an animal next!

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