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I´m a bit late but #PortfolioDay ⭐️
Hi! I´m Bea, a VFX, 3D and 2D artist. I recently worked on @RoninHoodSis and here are some of the works I did lately.
I´m currently looking for a job in the game industry, wish me luck!
Happy #PortfolioDay ❤️🔥🥳
I'm Jony, 3D and VFX artist. How real is what we see?
#PortfolioDay I am a freelance concept artist with a focus in Hard surface design.
I have no concept folio yet though, so here are some of my favorite assets I modelled while working in VFX
Hi #PortfolioDay I'm David.
I'm usually busy lighting and rendering things for VFX/Animation, but more relevant here, when I can find the time, I also really enjoy working on illustrations.
🎨😀🖌️
@kendeep_fgc Heh, you got a pretty good eye man. Yeah it's not. It's a 2D texture on a plane. I want to use it for an animation with pakumen and I'm trying to keep everything 2D.
I can't make it part of the sword though. The blade VFX is detached too.
Hey hey, it’s #PortfolioDay so here’s some recent stuff!
I’m Maria, a VFX artist from Greece, hoping to get into concept art one day 🥂
Here's my Coven Varus skin! The ability VFX and more are on my ArtStation. Thanks, as always, to the bestie @Misfortuneee for the feedback! #ArtofLegends #LeagueOfLegends https://t.co/OirxGzGDV1
Some older stuff involving caustics #3dart #3D #3drender #render #digitalart #abstractart #3dsmax #3drender #cgi #cgart #mdcommunity #vfx #3dmodel #computerart #ProceduralArt #tyflow #geometric #generativeart
New year, new #BondDayMonday! You've met all the Bonds, now we're excited to share what we're working on with them. For instance, this week, we're doing the vfx for Demir, our beloved hammer-wielding blacksmith. #conceptart by the awesome @cobalt_requin! #metroidvania
Here's an attack animation for Veil! A look at Stretch Slap without the VFX, it's a special that can change ranges dependent of punch inputs! Animation by @DerwinDoki
#gamedesign #indiedeveloper #gamedevelopment #ドット絵 #pixelart #fightinggames #FGC #furry #furryfandom
Jelmer Boskma, supervisor da Scanline VFX, que criou os efeitos visuais da sequência onde Sersi conhece a Forja de Mundos, revelou que houve uma versão onde Arishem ficava em um tamanho humano.
“Arishem se encolhia e era como Willy Wonka caminhando pela Forja de Mundos.”
I also redid the growing vines effect I did a while back, but with a much cleaner shader for VFX Secrets.
I've been working on a muzzle flash in include in GDQuest's VFX secrets. I'm still not completely happy with it, but it's getting there. #GodotEngine
AMUMU: I for one love the Amumu skins where they turn him into something else and this skin is just cute. VFX are nice too. 7️⃣
KINDRED: It pisses me off that every bit of fan art I've seen turning this skin back into a goat looks so much better https://t.co/zC60SZJr7z
#BoxOffice #Animation/#VFX mondial :
- #SpiderManNoWayHome what else ? 💰🤑
- #Sing2 toujours plus haut ! 🎤🐨
- #TheMatrixResurrections à la peine... 🐢
- #Encanto s’essouffle. (merci Disney+) 🐌
➡️https://t.co/lMQ7FzF9qN⬅️
(cc @animint @ErmiteModerne @3DVF @IGNFRA )
Second character rework for Fugu
#characterdesign #characterdevelopment #fugu #visdev #charactersheet #gameart #VFX