画質 高画質

has her full outfit, colors and Vice-Versa. Next up comes the rigging.

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friday art update.

finished up the display platform for the gob with some grass. i'll probably keep editing it until i post it,

but more importantly i've made progress on rigging him!

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Repulse retrofit fanart remake, still no rigging 🤪

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🔥Created by the amazing using
Another animated this time illustration inspired by
only
Download from https://t.co/C1QjJDLsZk

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is fully modeled, with some sample colors to boot. Next up comes rigging, but first, I need sleep.

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HEEE LIIIIIVES. Kind of. I still need to get the hang of painting weights and rigging in general

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And here's the environment, rigged models (two of the models were modeled by my teammate) and concepts that I also did for the game

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Done rigging this guy. Maybe you've heard of him? 😉 Now I'm gonna try animating a thing with him

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This was all i made.

The process is extremely quick. The complicated part comes down to optimizing and rigging the voxel models up in maya. Long-term you can make very efficient animations in voxelart though the initial setup can be quite daunting

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Metal Sonic Update: 8:55AM, 8/30/2019.

Model is 100% complete, working on UV maps and materials.

Then it will be handed off to for texture work 💜 I STG this man's an angel.

After that, rigging will begin, and when the rig is done.
He will finally be complete.

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So I started the process of making my first Rig. I've completed most of the modeling, but I need to model the inside of the mouth.

Once done, I can begin making the armature and rigging bones.

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PKN-004 : Casino Man

A supervisor at the world's largest and busiest casino, Casino man was built for the slots.
He enjoys rigging the various games in order to mess with people.

"The stakes are high. I'm all in."



Retweet this and you will win money

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Redoing an old model

Old one looks like a mess. New textures, new mesh work, new rigging, new effects. Hell yeah.

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banesan is now an amputee 😔 (redrawing and rigging)

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Old Ike it is!!

Current posing progress. Got fingers left to fix and position and then rigging time.

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Feels good to be animating again! Will come back to this one and some other animation and rigging tests after Lightbox.

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I'm almost done with the rigging. Just needs some extra topology to prevent weird curves and maybe IK/FK switch for arms. I have never tried doing that on blender.

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Rigging and weight painting coming along on schedule! Here's a sample pose to test how it might look; I really think there's a ton of opportunities for personality here :)

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