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Made with Character Swing Rigging and Joysticks 'n Sliders by @wildfruit.nl:
...
"Work in progress.. more coming soon. #2danimation"
#joysticksnsliders #characterswingrigging #aescripts
🔥Created by the amazing @wildfruit.nl using Character Swing Rigging🔥
Work in progress.. more coming soon
only @aescripts
link in bio
Download from https://t.co/C1QjJDLsZk
#aftereffects #aescripts #characterswingrigging
Had the pleasure of scooting this guy around for the past couple of weeks. Extremely proud of everyone for the work done on Horus and Set. SUPER shoutout to everyone on our rigging/tech squad, especially. This wing setup is insane.
@SMITEGame #animation #gamedev #smite
Our first boss! Huge thanks to Frederic Arsenault for the sculpt and retopo of this big guy. Check out his page https://t.co/c4nJ2MEejw!
@bakemikerman is currently putting the final touches on his textures and then it's off to the rigging table
#gamedev #gameart #3dart #3dmodel
Finished texturing Tristana at 4am and i have work in 3 hours. Skin depth makes so much of a difference. Tomorrow is optimizing and combining texture sheets and maybe rigging.
#LeagueOfLegends #3dmodel
All done with mapping things out, next is rigging and then export to substance painter?? Maybe?
I ended up making a low poly model of Blue off the JPOG raptor. It would probably make a good mod if I was capable of any of that.
But I do know slightly more about modelling, skinning, and rigging now, so that's cool.
#JurassicWorld #Blue #Velociraptor #3dmodeling #dinosaur
'Mothman' character modelling and rigging practice. Based upon the artwork of
@SimkayeOfficial (hopefully this is ok :/ )
k-nees could use some work but I'm good with the final result ^w^
3d furry character - Wip rigging for tiger!!! 🐯- Crane Stance!?
Open commissions, I am here !!!
#3dart #Furryfandom #gamedev #lowpoly #animals #fanart #commission
Making headway on Sailor Mercury piece.
The Mars one is still moving forward, but the hair is frigging killing me.
Truly a masterwork of speculative fiction writing the likes of which is rarely achieved.@Mark__Lawrence is a frigging genius. || Malrubius, our favourite cantankerous reviewer checks out HOLY SISTER || https://t.co/GU23RDpoi0 || @AceRocBooks
I'm starting to get to work on updating mike a little bit. First thing I've done so far is something nobody will really notice on the renders, but will help make the rigging look better than just some sticks.
Learning to use DUIK in After Effects... here's my first attempt at rigging a simple character and doing something with it. It's an interesting workflow, but still think AE's UI is way over complicated...
That moment I have to wait for AssetStudio to be updated to support the bones and rigging that Power Rangers Battle for the Grid has in the SWITCH version of the game...
Just want to thank @NateCosBOOM for the tweet highlighting the pain of having to draw a horse, & in a show of solidarity, but also just showing off full stop, here's all
the dang horseys
I've had to draw recently
#Illustration
#friggingHORSEStho
A test shot. Spending time to make better rigging :q
#ChronoSword #gamedev #indiedev #pixelart #madewithunity