Helped code this simple shader combining
1. Curvature
2. Texture
3. Lighting
4. Line art

https://t.co/H2TT54RSXJ

And that image is the final result. Cool simple stuff you can do with Malt.

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Update on the meshmod model. What do you guys think of Elly-chan's hair?!

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MESHMOD TIME!!! Who's that character I'm working on?!

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Uns teasers das poses que são possíveis de fazer com a rig

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A few days ago I started modeling my first ever 3d model and of course couldn't be the other than the lovely Sakura-chan, so as I'm still learning a couple things I wanted to show my progress so far, I hope you like it ☺️





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Alright, I've finalized the setup (for now) and I'm working on the proper tutorial video. I've also put together some convenient node groups, so it should be easy for anyone to do a basic setup on their own model.

Here's a few quick clips:

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Going cross eyed with this, leaving it here for today. Progress?

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tested the new face normal generation technique on an older model, getting it to work on faces with more depth is a little more difficult

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Sorry for vanishing for a month, I have been busy studying a more in-depth anime style and

I just got this Character to finish
and then android and other projects to work on.

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甘い誘惑
Pas de deux - Sweet temptation

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A bunch more tinkering later, I now understand a lot more about how different gradients combined into XYZ to create curvature, and what things should go in each channel. Main remaining issue is some depth stuff on nose and eyes, but I think I can fix it.

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