Going cross eyed with this, leaving it here for today. Progress?

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tested the new face normal generation technique on an older model, getting it to work on faces with more depth is a little more difficult

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Sorry for vanishing for a month, I have been busy studying a more in-depth anime style and

I just got this Character to finish
and then android and other projects to work on.

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Practice model of Sadida from Wakfu 🌱

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甘い誘惑
Pas de deux - Sweet temptation

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A bunch more tinkering later, I now understand a lot more about how different gradients combined into XYZ to create curvature, and what things should go in each channel. Main remaining issue is some depth stuff on nose and eyes, but I think I can fix it.

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Did this cause I saw people doing it but primarily due to curiosity. Was curious to see if my rig was able to handle this pose.

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the background characters in my old mantle scene weren't detailed.

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Shiraishi Kyouka
白石杏佳 3Dモデル

Free download/ダウンロード:
https://t.co/2ViuJ8jt2Y

NOTE: I change the shader, read the post





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Here's the finished version, base Eevee render, and Line art.
Project files are going out on and are also available on Full info and links in the Blog post: https://t.co/gcKxQLSG8i

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