画質 高画質

Guys, I need your help!!! Which one of these images should I use for Steam from now on? The poll is below.👇

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Unelma portrait in the works, without emotions for now but that'll come during the weekend :D

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Thanks to our fans and supporters, Light a Way's launch went brilliantly! We've received a lot of love for Light a Way's atmosphere, so we'd like to share this early concept art so you can see where it all started! :D

https://t.co/XK5krK5gdL

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I draw orcs for all my life. Here are 2 orcs - 10 years ago and now. Don't know is it good progress for 10 years or not.

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Working on finalising another one of our CGs for our game, Agent of Love today at

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Lovecraftian monster redesign for 's "Project Warlock". This one has bigger resolution, more details and more animation frames. My initial designs for this game were somewhat luckluster. But you have to start somewhere.
Made with

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For same thing as last week, except for the Warrior form! Also, the prototype with all of this is now accessible for patrons: https://t.co/MyrV1RjQ3h

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No one is big enough to stop an angry black jellyfish.
Only one cheap EARLY BIRD left!! ▶️
https://t.co/OsBkgPgZb9 ◀️ Again! thanks to our 106 backers.

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One day late update: Playtesting and back-end development on our adventure game Dead Man's Trail and painting card art for our Don Quixote storytelling game, La Mancha.

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Just missed but wanted to get a post in anyway! We've been making some sprite progress and felt the need to share. Here is the newest member of the Moiety family in motion: Go, Shroombie!

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playing with fractals in 's unity raymarching toolkit

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