画質 高画質

Wanted to mess more with Substance Painter and gave EVA-01 model some textures, UV mapping it was pretty tedious...

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"Meld" is our new collection of shimmering 3D textures. These pieces combine swirling movement with a shiny metallic surface, resulting in a unique, futuristic look.
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https://t.co/OnfS9er1g5

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I dont care about making textures lol

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ok I played around with some textures + added a bit more color and I like it a lot so I'm just gonna stick this down here LOL

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Congrats on your milestone! I’m Theri and I love linework and textures. Here are my first two D&D characters :)

Art friends

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finally drawing in some of the lace textures for this critter waa

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Event Textures

• Astronaut
• Meditation
• Nature
• Tennis

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Some event Textures added 🤔

"T_Fritter_Picture_Astronaut"
"T_Fritter_Picture_Meditation"
"T_Fritter_Picture_Nature"
"T_Fritter_Picture_Tennis"

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This is part of a series called 'Ancient Paths', looking at the powers & of the land....what we can see & what we can’t. Above & below ground. I’m interested in & &
Sarah Russell https://t.co/mnudMa1EJt

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A piece from "Rush," a collection of 12 super high resolution, vibrant abstract paint textures, filled with colorful energy and a vibrant momentum.
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https://t.co/1AVtT7GuqT

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Hello!

I am Sofiaruelle, free lance artist from Cebu, PH. I love to play around with textures and colors.

Tagging:

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Substance Designer Beginner Quick Tip 7.1 (Custom Masks/Shapes with SVG Node)

You can draw the SVG freehand or with tools/shapes


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Some of the characters have their pupils done with polygons instead of textures like Sponge, so when they have to make eye movement, they moved the mesh instead of rotating the eye or even scaled it like in the Industrial Park cutscene

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W.I.P
Concept "Flower" by VS UE4 Scene based on this beautiful concept art. I still have a lot of work to do,textures aren't yet final, and the vegetation will be a real challenge, I'm looking forward to it 🥰#gamedev

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I wanted to share this bc I was proud of my first try at rendering metal, but now I notice it's not that big deal because this is just playing with different textures like a bored kid

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Here's a quick image I through together to show what the Master Chief Collection's customization renders could look like with better lighting, shading, and with models that retain their in-game textures and normals. Turntable animation here: https://t.co/EHYlP87EiK

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Collab with the amazing ♥! She illustrated and I painted. I loved studying textures with this one.

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A commission piece of 's OC

I've been trying to experiment different pose angles on this 😆 and brush textures as well. Thank you for commissioning me 👍

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