画質 高画質

The original texturing from Vroid. The changes I did to this model were the hair, tail, coat/body texturing & color, and some anatomy tweaking all in Blender.
Would be nice to eventually work on some more expressions and to keep improving as I go! 😤

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Fragile is what i had in mind when i made this artwork. i guess it's okay to ling on your partner once in a while.

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アジサイ
しめて3600ポリゴン!色のパターン増やしてからもうちょいブラッシュアップしてから公開しようかなと思います。

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that time when i just wanted to see if i could render a face with just a sketch brush an a single blender, but then I sorta kept going and now it's a fully finished piece and maybe my best painting to date.

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I was trying more complex poses...and I found so many weight painting mistakes ahh... :')

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Finally got to finishing this dude, took so long to make him.
Learned a lot of stuff, specially topology which for you more experienced blenderers will probably notice some artifacts.
Thanks a lot to !

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基本的に扱いやすいし、わからない事があっても先人の知恵がたくさんあって良いんだけど、
ラティスとUVが絶望的に使いづらく色々と遠回りしてしまう。

ここからゴリゴリハイメッシュ作って転写してとあとは駆け足で行ける。。。
と思いたい。

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Having another art block, not sure what I want to draw, AND I need to get back to my 3D practice... ...that's when it hit me. Let's see where this goes while I follow a Blender 3D tutorial...

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what do you think would happen if i put them in a blender

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昔から好きなドラクエのモーモンを製作しました!
愛の力で3時間半で終了。目の距離が遠すぎる気もするが可愛いからヨシ!

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周知のことかもしれませんが、同じように苦労する人が一人でも減ってほしいので書かせてください。
blenderというよりPMXエディターの話ですが、
曲面自動設定プラグインで選択する頂点のウェイトは
「一つのボーンだけもしくは0」にしなければならない

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3D Sculpting and sketching an Oni mask. 👺👹

Now the real fun begins. Retopology.

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Blenderで背景作ってみた。
、、、どうなんだろう?笑

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Super caustic render by Null_088 on Blender

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