画質 高画質

やっとUV展開とTexture作りの作業が終わった。
そしてちょっとネックレスとハイビスカスも念入りに作ってみた。

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I've recently been working on a model of the defence drone dalek as seen in because I really love the design. I still have a lot of work to do.

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Killua's Costume Hand Painted!
Big Big thanks to for teaching me! ❤️

Likes and Tweets Appreciated!

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キャラクター作るのめっちゃ遅いので手際よく速く作れるようになりたい。そのためにこの前作ったのがセットアップPythonプログラムなんだよねー。素体のほうは四肢の長さとか体形を自由に変えられるように体形調整リグ組んだわけだし。ここ3か月ほどの成果です。がんばった!

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Took seconds to fracture.
The inner faces are all quads & ready to be subdivided & the displace modifier in case you want to add detail.

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ランカーAC 屠竜丙型 をモデリングしました。



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Day 08: Relentless Movement.

This is actually a combination of day 07's luxurious garment.

The boundary brush in is awesome

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Okay here we go with another round of colors based on previous feedback+requests. I've also restructured the node group to make it easier to adjust. There's some tricks here, like those black edges on the white hexagons are negative gloss color values.

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Metallics can be difficult with Eevee toon shaders because you can't have them properly reflect the world in most setups (for technical and/or stylistic reasons.) You can make them more interesting by matcaping a procedural texture to fake some reflections.

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aaand thats everyone! All the withered animatronic rigs are done! I'll make a render with all their rigs together soon, for now imma chill.

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might be my bday but i still got work to do.

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Some bikes made for my PRO Prompt 1, using Hardops. I will have a video up on https://t.co/XeukAe80Qr of my process soon.

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Trying out some crazy color combinations that people suggested or requested. Luckily it doesn't take long to change a few colors and render! Do you like any of these in particular? Also made some upgrades to the metals by giving them some fake reflections!

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