In one class I had to collaborate with the rest of the class. We had to work together to create a dungeon with 2D reusable assets. Each of us were assigned a room. I was given "Underbelly Tavern" and this is what I did. It was one of my favorite assignments!

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We were able to pull the updated Keldo, Zekrom, and Reshiram assets. You can check them out with their shinies here:

https://t.co/ErHQ8scnl5

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Drawing up some comfy shop assets. Characters still a work in progress, not really liking them too much.

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*gurgling finals juice* school Is over but still gotta do my finals...still making vfx assets..efgfk

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I was at one point thinking of doing a HD version of the game and drew out a bunch of the assets. Could be fun to add new Puggos or maybe even make it 3D

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Playing around with making ACNH assets. I got an Illustrator > Photoshop > https://t.co/idERJcMYzJ > Nintendo Switch Online > ANCH Pattern Editor Pro workflow going and it's fascinating me. This one's for fossil path stones, enjoy! :)

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Spent the week trying out really frame efficient game assets. Not related to the shopkeeping game but could be a fun simple (sexy?) game as a short term goal

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That being said, I want to show what I previously done to the WIP of what I’m trying to do now with my new creation tool program and it’s assets. Hopefully the potential brings y’all the same excitement as it does me.

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People tend to say ZUN reuses a lot of assest, however sometimes he's making really clever uses of his assets. For instance the hitbox sprite we all know and love is actually an EoSD menu background

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I've released a mini playtest kit for Starforge. This is the pew-pew playtest, focused on introducing some positioning mechanics and firearm assets.
It's in Google Slides format (!), and you can grab it here: https://t.co/5r1RpMytCo

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A short animation I made to practice tween animation using limited art assets.

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Lord Dona'tor is taking the channel huh? Well I hope he likes having large assets.

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And some other trophies icons for your enjoyment. Right now I managed to finish 87 trophy assets. More to come ofc.






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Really wish these were published in decent resolution. I have 2 books with them, and both have varying degrees of poor printing or low-res assets.
(left: FF Perfect Works (2000)/ Right: FF Memorial Ultimania (2012))

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It's so here we go.
I'm a 3D artist at heart who specializes in assets. But I have lately gotten more and more into 2D since I've been doing some UI work for an unpublished Indie studio.

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