I need to clean some parts of him but he's pretty much there as far as his retopo is concerned. I definitely need a better system for hair-like tapered objects.

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Second guy sculpted for my personal project. STINKY but he's okay Tomorrow I will retopo him and start on his outfit.

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La idea es aprender sculpt y después aprender retopo, pero beard.exe no me termina de convencer y me falta completarla.
REEEEE.

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listening to MODELING SPECIAL | Blender Everyday on YT by ( https://t.co/8ienHjk7zi ) and they're saying people should post more progress images of their projects so.... made a start last night on some retopo

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Retopo'd the handsome boy and baked some normals. I feel like every time I figure something out I realise I have so much more to learn: better ways to use UVs, better sculpting practises, better ways to topo for animations, not to cage the pelvis into itself to bake bad normals..

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Aprovechando el encierre, ando aprendiendo a retopologizar, está suuper tedioso, pero noto un buen su utilidad para la optimización.

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retopo is over! so boring..

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What a funny feeling: lately half of the problems seem really easy and the other half - utterly impossible. Like clothes. Or shirt hair. Or retopo >='( Or UVs. And don't get me started on baking apple pies

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Another WIP for a commission I'm working on. Retopology is next!

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I may submit this to the TF2 workshop as a cosmetic for spy just for the lulz :D

At least I tried to retopo the mask, but I just gave up with the hair and did it with Instant Meshes, lol. Any actual 3D artist will probably pass out after seeing this topology

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polypainted my zbrush final of an OC i designed months ago inspired by the manananggal in philippine folklore (https://t.co/PTWEkSsdf8)
cant wait to retopo & Actually do UVs & properly texture her

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She is finished onto my least favorite part, the retopo D:. I hope you like how she turned out

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Finally done with the retopology. This is the first time I've done that completely with a sculpt, which for those interested lowered the poly count from 350k to less than 15k polygons ^^

Time for a proper UV-unwrap

PS: Daisy is an oc created by @/SlushieCafe, check them out ^^

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After 2 weeks of being sick, I'm getting back on Chihiro.
Here is the low poly baked in substance (so glad to be out of the retopo/uvs zone XD), with polypaint.
Time to do some texturing !
Based on Julia Shi's concept

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Jacket done! Time for retopo 🤯

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Well that was a fun experiment, but i dont understand UVs and Retopology so thish is probably as much as ill do for now. much better with hair and some color

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I'm finally giving in and retopologizing my high-poly mesh. I've avoided retopo at all cost up to now (for some reason I just hate it) but I want to make my skeleton sculpts into models online, and you can't do one without the other. I think it's going to be a frustrating day...

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Learning to sculpt, you can see from the far left that I got too excited and began detailing the upper torso. Might use this body for my models once I retopo them. Also ass.

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